foxwolfen
12-23-2006, 06:47 PM
(EDIT: I have answered my own questions and provided the details below, I will add more to the post as I learn more.)
Hi all,
I am new to the forums. I have some questions that I hope some of you might be able to answer.
I have created a 2D illistration in Photoshop. It is for all intents and purposes the first frame of a scene of a RAF Pilot running down a path as part of some concept and stopryboard art.
It is also the background matt for the scene and will have part of it greenscreen for the sky so that realtime Machima animation can be blended in (flight simulator).
At this time I recognize there are many many different approaches to this, but for now, I simply want to do it 2D and hand draw the 100 frame changes for the character animation. (I will be using Maya and Motion Builder as a posing template). But I recognize this is going to be labour intensive.
I guess the question I have is what do I do to actually build an animation out of perhaps 100 PSD files that can then be imported into an AVID and processed? Is using Photoshop the best way to do this, or would there be a better and faster way using some other tools?
I realize this is very vague, so if it helps you can view the project progress and workflow as I have been doing it here:
The 2D art thread
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1164939153
The animation thread
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1166496616/15
Here is the 2D hand painted (no vectors or brushes/tubes or poser cheats - just pencil, color and shading and some post in PSP 10) "first frame" concept artwork I created (in reality he will run "out of the camera")
Any tips or pointers you may have would be most welcome.
Cheers
Shad
http://21cb.ascendant-online.net/images/Storyboard/storyboard002-sketch-a35.jpg
Hi all,
I am new to the forums. I have some questions that I hope some of you might be able to answer.
I have created a 2D illistration in Photoshop. It is for all intents and purposes the first frame of a scene of a RAF Pilot running down a path as part of some concept and stopryboard art.
It is also the background matt for the scene and will have part of it greenscreen for the sky so that realtime Machima animation can be blended in (flight simulator).
At this time I recognize there are many many different approaches to this, but for now, I simply want to do it 2D and hand draw the 100 frame changes for the character animation. (I will be using Maya and Motion Builder as a posing template). But I recognize this is going to be labour intensive.
I guess the question I have is what do I do to actually build an animation out of perhaps 100 PSD files that can then be imported into an AVID and processed? Is using Photoshop the best way to do this, or would there be a better and faster way using some other tools?
I realize this is very vague, so if it helps you can view the project progress and workflow as I have been doing it here:
The 2D art thread
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1164939153
The animation thread
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1166496616/15
Here is the 2D hand painted (no vectors or brushes/tubes or poser cheats - just pencil, color and shading and some post in PSP 10) "first frame" concept artwork I created (in reality he will run "out of the camera")
Any tips or pointers you may have would be most welcome.
Cheers
Shad
http://21cb.ascendant-online.net/images/Storyboard/storyboard002-sketch-a35.jpg
