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View Full Version : Transfer Maps Maya 8


techmage
12-23-2006, 06:45 AM
Anyone play with the new transfer maps much? I've found it works great, can bake any shader including misss, mia_material, pretty much anything. But it doesn't let FG rays through the target object. I've tried unchecking every render stat on the target object, anything I that deals with visibility, I've stuck transmat on every slot. Still no go. Can anyone think of any other way to get FG rays through the target mesh?

techmage
12-25-2006, 09:28 PM
Found a solution, if you delete the shaders attached to the target objects shadingEngine node then the FG rays will get through it.

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12-25-2006, 09:28 PM
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