View Full Version : My First Modeling, I just Started TOday
BiGiNnEr 02-17-2003, 02:52 AM This is Wat Im working On Right Now:bounce:
http://www.angelfire.com/sk3/mystuff1/FirstModel2.jpg
Feel Free To Give Me some Tips:beer:
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hey i think your pics didnt load
try again dude
BiGiNnEr
02-17-2003, 03:19 AM
Thanx JIII... I try Putting them 1 by 1
http://www.angelfire.com/sk3/mystuff1/FirstModel.jpg
BiGiNnEr
02-17-2003, 03:19 AM
http://www.angelfire.com/sk3/mystuff1/FirstModel3.jpg
Can You see them Now?
hey man i can see them not bad at all
go to maxons website and check out the head tutorial there. also go here for another good head tutorial.
http://www.creativecow.net/articles/labelle_jannis/head_ee/index.html
ohh thats right you are using R7 ohh well the point modeling will still work just take longer.
BiGiNnEr
02-17-2003, 04:15 AM
Hey Thanx.
That Tutorial Nice great. Ill see if i can use It:thumbsup: :D
U just Help me Alot Right Now Thanx AGain:beer: :bounce: :applause: :thumbsup:
BiGiNnEr
02-17-2003, 04:36 AM
http://www.angelfire.com/sk3/mystuff1/firstmodel.jpg
Halogen
02-17-2003, 07:54 AM
hey thats a pretty cool model, good work. Hmm the only thing that strikes me is the seam. Im not quite sure how to get rid of it because im just learning myself, but try making the points along the edge of the seam closer in... I love the textures on it, great start :buttrock:
~Halo
Phasmatis
02-17-2003, 09:04 AM
The bridge of the nose looks a little thin that may be sorted out once you close the seam.
You can use "set value" (under the structure ->edit surfaces menu) to move more than point at the same time, set the points at the seam to 0 along the X axis :)
Just a little tip: You shouldn't really model things from a sphere, it's a lot easier using a cube or point modellling. :)
BiGiNnEr
02-17-2003, 02:44 PM
Thanx Guys For the Help..
Yeah phasmatis its Not easy to model with a sphere it Took me a long time and it was hard to get the edges right.
Question- Im Hearing Alot about Point Modeling I dont Get it? Can some one tell me wat is that or a site that shows me?
Gracias:applause: :thumbsup: :beer:
point modeling is simple
1 create a polygon object from the objects menu
2 create a symmetry object
3 create a hypernurbs object
4 put the poly in the symmetry the the symmetry in the hyper
5 create a phong or smoothing tag for your poly object
6 go to points mode and press V to get the contextual menu, select add points
7 hold down control and click to add points
8 when you have enough points and a good out line of what you want hit "B"
to select bridge and connect all the points
thats how i point model
BiGiNnEr
02-18-2003, 01:18 AM
Hey Thanx JII But I tryied it Just Now Its Hard:annoyed:
But its A good way to Model Thanx. Gracias:beer: :thumbsup:
Modeling is always hard but have I found that with point modeling that I can cut my modeling times, for heads, and such things by about five times. Another thing you might wanna do is go by an artistic anatomy book. this will teach you the correct proportions of the human body.
BiGiNnEr
02-18-2003, 05:50 AM
Aight CooL. Thanx. Im wating For Jeff lew dvd on Character Modeling.
JeffLew (http://www.jefflew.com)
Phasmatis
02-18-2003, 07:15 AM
yeah, it's hard to start with but you get to a point when you use nothing but point modelling. :)
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