PDA

View Full Version : SystemHavoc - SteamPunk


ElFuego
12-22-2006, 07:38 PM
Most recent update:

http://fuego.ungroup.net/tankfinal.jpg
http://fuego.ungroup.net/color.jpg
http://fuego.ungroup.net/spec.jpg

ok, this is first color and spec pass on this sucker. I'm not yet sure how to do it more warhammer looking but I try to improve it when I got some spare time in my hands.

I will propaply end up resising the color and spec maps to 512 because 1024 is a bit too big.
I start some new design soon and maybe continue to build this one further (I was planning to do a chaos dward to carry this thing...some kind of poisonflamer fella, but decided first to try to finish this and then continue if I was satisfied.


/EOU

Hi everybody,

this is my recent project. I'm really into steampunk aesthetics nowadays so I decided to do a "proper" steampunk vehicle/character for a change. Here is my quick concept and first wip render of highpoly model (for future use for possible normal map). I'm not sure if I use normal map for this one but it's good to have around if I decide to do this model a bit more "nextgen".

http://fuego.ungroup.net/misc/flybot.jpg

http://fuego.ungroup.net/flybotwip1.jpg

Concept is made in painter and for model I use Max. Hope you like it. I'm aiming somewhere between 1500 - 3000 tris for the lowpoly model. Don't know yet how low can I go ;)

Updates coming after xmas!

Ikosan
12-22-2006, 11:54 PM
Great to see someone keeping the steampunk faith alive :D I think you're missing the essense of it in the model though, it looks like it would be run off electricity rather than cogs and steam. A nice brassy texture might change this though. I've done a few steampunk robots myself and found this site pretty damn usefull for designs. http://www.crabfu.com/steamtoys/diy_steampunk/

Goodluck with it and hope it comes out well :)

ElFuego
12-23-2006, 10:37 AM
Yeah Ikosan, I must make some modifications to this to match more steampunk theme. It runs with steam power but I think I add a separate steam engine to it's back (with piping and steam tanks).

I might even make it non levitating still. Dunno yet.

ElFuego
12-31-2006, 11:39 PM
http://fuego.ungroup.net/tanknormals.jpg

Desided to do a "study" on steam engines. This one is sort of base tank thing for warhammer/chaosdwarf style steam engine used to power some cruel chaosweapon (this one is portaple, "backpack" engine).

I'm fairly satisfied for the progress (took some 14 hours for highpoly, lowpoly and cleaning/adding additional detail on normalmap)

Next I plan to do decent specular map (that one now is just fast noisemap to give some texture) and colormap. Especially I'm happy with the little chain at the trigger mechanism (just 28 tris and transparency)

XTitan
01-01-2007, 08:23 AM
The chain was so effective I didn't even notice it until you mentioned it. Great work, very clean, I'll keep an eye on this one, keep it up and keep us posted.

ElFuego
01-01-2007, 05:16 PM
http://fuego.ungroup.net/tankfinal.jpg
http://fuego.ungroup.net/color.jpg
http://fuego.ungroup.net/spec.jpg

ok, this is first color and spec pass on this sucker. I'm not yet sure how to do it more warhammer looking but I try to improve it when I got some spare time in my hands.

I will propaply end up resising the color and spec maps to 512 because 1024 is a bit too big.
I start some new design soon and maybe continue to build this one further (I was planning to do a chaos dward to carry this thing...some kind of poisonflamer fella, but decided first to try to finish this and then continue if I was satisfied.

mindrot
01-01-2007, 06:54 PM
Very nice work ElFuego.

I love your subject matter. Choice of colours are great as well.

~M~

urgaffel
01-01-2007, 08:36 PM
Funky colours o_O One thing I noticed is that almost all the rivets are individually mapped. From what I can see, you might have been able to map a few of them and repeat those instead of having all unwrapped. It might've given you more space for other things. I'm looking forward to seeing more though :)

ElFuego
01-02-2007, 05:52 AM
mindrot: Thanks :) Colors are homage to great miniaturepainters around the world. Somehow all warhammer miniatures have very strong colors and I like it that way.

urgaffel: Yeah they are ;) I'm just too afraid of using overlapping uv's in normalmapped models. I know it works ok for this kind of rivets and stuff that don't need individual uv space but I must admit that I'm still afraid of normal maps :D

Next I will add somekind of a concept for the fella carrying this "engine" and if it turns out ok, then I start to model that.

Any succestions of characters appearance are welcome, I'm having some troubles imagining him/her.

Dennispls
01-02-2007, 09:09 AM
mindrot: Thanks :) Colors are homage to great miniaturepainters around the world. Somehow all warhammer miniatures have very strong colors and I like it that way.

urgaffel: Yeah they are ;) I'm just too afraid of using overlapping uv's in normalmapped models. I know it works ok for this kind of rivets and stuff that don't need individual uv space but I must admit that I'm still afraid of normal maps :D

Next I will add somekind of a concept for the fella carrying this "engine" and if it turns out ok, then I start to model that.

Any succestions of characters appearance are welcome, I'm having some troubles imagining him/her.

You know you can move uvs that overlap just for the sake of normalmap rendering.
That way you also won't have to map stuff individually

CGTalk Moderation
01-02-2007, 09:09 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.