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StefanAlbertz
12-22-2006, 03:21 PM
In animation calculating blurry reflections by using raytracing gives a pain in rendertime :-/ so in my actual project i have to drop back to other methods, but after some tries with blurred environment reflections, i would like to ask for HELP :)

any suggestions creating metallic surfaces without useage of blurry raytracing reflections are welcome!

CaptRuss
12-22-2006, 05:32 PM
You could render a panorama of the scene (if you're reflecting 3D geometry, otherwise do this to your enviroment map) and set it up as a reflection map. Set your material to reflect only that map. Load the map in photoshop and blur to taste.

Voila, cheap blurred reflection.

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12-22-2006, 05:32 PM
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