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JonM
02-16-2003, 10:36 PM
I have a few 4.5 maya models and I need to make textures them, but I don't have maya 4.5... is there some way I can convert these models to some other file type?

JonM
02-17-2003, 01:06 PM
anybody? :)

elvis75k
02-17-2003, 01:11 PM
I don't know.... Try downloading maya personal learning edition, but i don't know if you can export.. Just give a try.
Also if you have a credit card $$$ you can buy online DeepExploration that handle .ma .mb files

http://www.righthemisphere.com/products/dexp/index.htm

http://www.righthemisphere.com/products/dexp/formats.htm

begemot
02-17-2003, 01:39 PM
Maya 4.5 files are actually maya 4.0 files with some added lines, which confuse maya 4.0.

BUT, to do the trick you need Maya 4.5 files saved as *.ma (Maya ACSII). This way you can edit in a text editor the necessary lines. Follow these rules:

//edit this line
requires maya "4.5"; -> change it to requires maya "4.0";

//remove or comment these lines:
fileInfo "application" "maya";
fileInfo "product" "Maya Unlimited 4.5";
fileInfo "version" "4.5";
fileInfo "cutIdentifier" "200208160001";
fileInfo "osv" "Microsoft Windows XP Professional Service Pack 1 (Build 2600)\n";

that's it.

Of course, if your file uses some of the Maya 4.5 specific features the trick won't work. But basicly your chances are pretty good, even with a bound skeleton or something like that.

JonM
02-17-2003, 04:57 PM
ok thanks guys!!! :)


btw deep exploration trial doesn't support 4.5 files :shrug:

JasonA
02-17-2003, 05:38 PM
Originally posted by JonM
ok thanks guys!!! :)


btw deep exploration trial doesn't support 4.5 files :shrug:

It does with the correct add on plugins, available from Right Hemisphere's forums. Check the sticky post Maya FAQ thread, there's a thread called max --> maya conversion. you'll find the links in there.

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