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Xaint
02-16-2003, 11:04 PM
I'm starting to make a UV map for a character I finished recently, and then paint it in Photoshop. I never did a UVW unwrap before, so I'm questioning that how efficient is Wings in that matter. I want to import it to max5 when finished. Sould I use any other appz for UV editing?

Please share your experiences and tips, cause I'm in a hurry. A workflow would be much appreciated. Thanx!

Here's a pic on that guy, just for preview.:wavey:

somlor
02-16-2003, 11:52 PM
I'm in the same boat -- figuring out how to map my LOTR challenge creature and I'm really stumped on the best approach ... try the mapping within wings, use something like Ultimate Unwrap? ... or I can use max5 at work, but I'd rather find a workflow I can do at home.

Doesn't help that I have very little experience with UV mapping as well.

this post was officially no help. :p

[s]

Peter Reynolds
02-17-2003, 01:24 AM
I now use the UV unfolding in wings to get things started and finish tweaking things in maya.

I've found this to give much better results, faster, than if I started in maya with various cylindrical/planar projections or autouv, etc. (i.e. - less tweaking to do)

The most important thing to keep in mind is that some 3d objects cannot be flattened without ripping in places. For example, unwrapping a face - think of it as a rubber mask. To get a rubber mask looking absolutely flat on your desk, you need to cut it in certain places to make it work.

So for me, the trick to a really good, distortion free UV unfolding is to imagine the your 3d object as a physical one and determine the most logical places to mark edges to be cut (while keeping in mind how you will deal with seams, etc).

I then apply several grid patterns to check for and remove any distortion. Make sure you keep looking at your model from all angles. Different projection methods of course look good from their angle of projection - but you need to look at them from all angles.

Of course sometimes, you will have to rely on different projections and sew them together - which all depends on the model.

If you're not sure which technique, try them out and compare results. See which methods get you closer to an undistorted UV map with the least hassle. Often it will be a combination.

It can sometimes be frustrating - but its worth it, if you want to do justice to elaborately painted textures.

Bulldog
02-17-2003, 02:51 AM
Thanks for the tips Peter.

Xaint
02-17-2003, 03:26 AM
Yes, Thnx Peter for the hints. Actually I'm looking for a more thechnical explanation for now, like which , why and how. But one will never know when to learn something new, so anything goes.
Blessing 4 Sharing!:applause:

Xaint
02-18-2003, 02:18 AM
Auto UV Discussion:
http://pub33.ezboard.com/fnendowingsmiraifrm3.showMessageRange?topicID=253.topic&start=1&stop=20

Please share those experiences, if you ever tried Texturing With Wings to MAX!

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