ashgibney
12-21-2006, 04:06 PM
I have a fully sculpted model, which I took back to Max to render, but the UVs i had on it, caused issues on the ears of the displacement map because there wasn't enough space on the UV map, so I edited to UVs in max, imported them back over the Zbrush tool, but then when I took it back up to the highest subdiv level, all the places where I had sculpted had been flipped, so all the "Zadd"ed stuff was now "Zsub"ed.
Does anyone know what's doing this and how to solve it?
Does anyone know what's doing this and how to solve it?
