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View Full Version : New UVs caused inverted sculpting


ashgibney
12-21-2006, 04:06 PM
I have a fully sculpted model, which I took back to Max to render, but the UVs i had on it, caused issues on the ears of the displacement map because there wasn't enough space on the UV map, so I edited to UVs in max, imported them back over the Zbrush tool, but then when I took it back up to the highest subdiv level, all the places where I had sculpted had been flipped, so all the "Zadd"ed stuff was now "Zsub"ed.

Does anyone know what's doing this and how to solve it?

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