View Full Version : surface modifier normals problem
Jec1183 02-16-2003, 08:42 PM I am building a model out of splines and when I put the surface modifier on it I get some parts of the mesh as flipped. No matter how I connect that part of the splines it stays flipped. Is there any ways to flip the normals of one part of the splines to get it to match the rest of the mesh?
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gaggle
02-16-2003, 09:19 PM
It has to do with a proper spline-layout. While you're building the model you're probably better off applying a 2-sided material to it and just be happy about that.
In the end, when the whole model is one big connected flowing model, you'll see that the Surface modifier is capable of figuring out what way to point the normals.
What's happening for you now, is that the model likely has multiple "fractures".. or.. "openings", where you're building your patches. And that confuses Surface.
It's a symptom of the way the whole thing works, the math behind it dicates it to be that way, I doubt anything can (or should) be done about it.
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