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iii
12-21-2006, 11:18 AM
I'm tryin the demo for the render program and when I'm in Cinema 4d I cant get pass "Please, add a maxwell camera tag to the camera".. i placed a cube in the scene, went to Objects>>Scene>>Camera and then right clicked the Camera..Maxwell-Cinema 4d Connection Tags>>Maxwell Camera. I'm still getting the same message.. is there something I'm missing?

nycL45
12-21-2006, 02:56 PM
Post HW & SW specs.

Following your steps, MWR work fine here.

iii
12-21-2006, 03:53 PM
im guessing hw and sw means hardware and software?
ASUS A8N-SLI DELUXE
AMD 64-Bit FX55
2x Geforce 6800 Ultras in SLI
2x OCZ PC3200 512MB EL Dual CH Platinum Rev 2
2x 200GB DiamondMax 10 HDs
1GB Ram


and I'm using Cinema 4D 10.. is t hat what u meant?

AdamT
12-21-2006, 05:08 PM
Sounds like you're using an outdated plugin. The new plugin doesn't even require a camera tag (although you still need one for practical purposes).

With the old plugin, you still had to select the tagged camera in the plugin dialogue. It was a bit buggy, too, so on occasion if you did it wrong once, it wouldn't allow you to correct the error. Try starting with a fresh scene.

iii
12-21-2006, 05:26 PM
where can i get the newest version of cinemaxwell?

AdamT
12-21-2006, 06:26 PM
where can i get the newest version of cinemaxwell?
I guess you'll have to wait for NL to port it to the demo, if they haven't already.

Continuumx
12-21-2006, 07:11 PM
Its actually much simpler than that to get the updated plugin.

go:

www.maxwellrender.com

click on "products'

then "Demo + Plugins"

You need to fill out the form to get to the demo + plugins download area.

As far as I remember the new plugin was posted there.

loshke
01-10-2007, 08:32 PM
HI EVERYBODY!:thumbsup:

when i put the mxm custom mat. tag on the object,and set the material in the tag tab, from the maxwell material library,when i hit render every time i'v got no material in the render..

when i render with default materials..such as..plastic and metal, it renders perfect..



could anyone pls help me...???...

lllab
01-10-2007, 09:13 PM
for each mxm you have to set a c4d material with the correct uvw mapping...
otherwise you get an error.

the mxm needs a mapping coordinate- this is given through an extra c4d material. just use a simpel default one- quite easy...

hope this helps,
cheers,
stefan

loshke
01-10-2007, 10:02 PM
10x M8 u helped a lot..i didn't know that :thumbsup:

one more Q -could i use maxwell material from mxstudio in c4d?

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