PDA

View Full Version : Combustion - black wrong pixels


DerPapa
12-20-2006, 11:17 PM
I have a huge problem with wrong pixels in my renderoutput.
They appear only in a diagonal line over the image.
The pixel flicker when I pan the viewport and change position and count.
First I thought it'S only a viewportdisplay error, but it'S in the renderoutput as well.

http://www.ground-studios.de/stuff/CombustionSpots.jpg

I ended up with a roto-action in Photoshop :/
The project is set to 16bit, I tested 16bit tifs and pngs, both showed the error. Due to a deadline I couldn't test much.

Please Help!
Michael

thatoneguy
12-21-2006, 01:10 AM
Is this on the original footage that was rendered? By checking it in photoshop?
Are you using the Software Renderer or OpenGL?
Are they the same pixels flickering?

DerPapa
12-21-2006, 09:21 AM
I'm using software rendering, It's gone when I change to ogl but ogl doesn't support 16bit
So all my masks are not working anymore.

this is.....

DerPapa
12-21-2006, 10:33 AM
It's fixed!!!

The trick is to put stencil layers at the lowest Layer, right over the background.
Thanks to Kiboost on IRC, you made my day :)

Michael

CGTalk Moderation
12-21-2006, 10:33 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.