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timdavis
12-20-2006, 04:58 PM
Modeled in maya, textures done in photoshop.
5726 tris.

Tell me what ya think.
http://i28.photobucket.com/albums/c235/timdavis25/M1114.jpg

timdavis
12-20-2006, 04:58 PM
Here's a wire.

http://i28.photobucket.com/albums/c235/timdavis25/M1114_Wire.jpg

timdavis
12-20-2006, 05:14 PM
desert texture



http://i28.photobucket.com/albums/c235/timdavis25/commanderside.jpg

http://i28.photobucket.com/albums/c235/timdavis25/3quarter.jpg

timdavis
12-20-2006, 05:21 PM
http://i28.photobucket.com/albums/c235/timdavis25/M1114_Interior.jpgcamo interior

timdavis
12-20-2006, 05:38 PM
destroyed state



http://i28.photobucket.com/albums/c235/timdavis25/M1114_Destroyed1.jpg

http://i28.photobucket.com/albums/c235/timdavis25/M1114_Destroyed2.jpg

timdavis
12-21-2006, 02:01 PM
http://i28.photobucket.com/albums/c235/timdavis25/M1114_large.jpg

larger render

BadSpleen
12-21-2006, 03:18 PM
Is this for a game ?

If so show a real time version with normal maps applied. Don't meen to sound rude but alot of things look alot better when rendered properly with shadows etc, but when in a game engine don't really look too good.

Chilli

timdavis
12-22-2006, 12:13 AM
chillipunk- no, its for simulation. no normal maps on this one.

JuddWack
12-22-2006, 05:32 AM
I think he's just saying that rendering it with a skylight is kind of like cheating since it can't be done in realtime in a game. Renders with some omni's or directional lights would be nice.

Would you mind showing the flat of the destroyed version? I'm interested in seeing that. Nice work btw:thumbsup:

timdavis
12-26-2006, 01:47 PM
screen grab

http://i28.photobucket.com/albums/c235/timdavis25/M1114_Screen.jpg

timdavis
12-26-2006, 01:48 PM
JuddWack- here's a couple flat grabs of the destroyed state



http://i28.photobucket.com/albums/c235/timdavis25/M1114_FlatDes1.jpg


http://i28.photobucket.com/albums/c235/timdavis25/M1114_FlatDes2.jpg

Dennispls
12-26-2006, 02:19 PM
The polycount for the amoutn of detail i see is a bit too high
im sure you can optimise the object.
Also there are a lot of flaws on your hummvee regarding the real thing. (mainly shapes)

timdavis
12-27-2006, 12:32 PM
Dennispls- thanks for pointing out the flaws. I'll work on changing those.

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