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View Full Version : Grad-Map > Spectrum for bump maps


Stroker
02-16-2003, 06:01 PM
There are several things that I hate about painting textures. One of the bigger problems I have is subtle gradient changes when painting in greyscale. I really hate it when I think I have a decent bump map going, only to see problems spots when I slap it on a model and see the bad spots that I thought were good. Know what I mean?

To help me see the gradients better, thus some of the problem spots, I've taken to painting bump maps in PS with a Gradient Map Adjustment Layer.

Start a Grad-Map Ad-Layer.
Set it to Spectrum.
Back to the bump layer and paint away.
Turn off the Grad-Map Ad-Layer.
Save the bump.

Should work fine with other types of greyscale maps, but bump maps are the only ones that really give me problems.

(Another good tip is to test a bump map with Filter > Render > Lighting Effects.)

Attached is a quick-n-sleazy example.

EricChadwick
02-18-2003, 01:58 PM
Cool idea, kind of like an elevation map.

BTW, Deep Paint 3D (http://www.righthemisphere.com/products/dp3d/index.htm) and Bodypaint 3D (http://3dfortherealworld.com/pg/modules/bodypaint3d.html) both allow you to paint bump and see the results in real-time. There are other benefits to these programs as well.

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