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stevester1
12-20-2006, 03:50 AM
Hey guys, I have a scene where a rock falls apart, or crumbles, and inside of this rock is a logo. I was wonderring how would I approach this in terms of modeling? I mean, I created a simple meteor, pretty easy, I just used a magnet tool on a sphere, but the inside is hollow, how could I make it full, and also make these full parts only be "around" my logo's geometry? Any clues?

Thanks in advance.

AdamT
12-20-2006, 04:09 AM
You could boolean the logo out of your meteor (keeping a copy), make it editable, and then use the Explosion deformer on it.

stevester1
12-20-2006, 04:37 AM
Exacly what I needed, thanks dude.

ThePriest
12-20-2006, 04:48 AM
Exacly what I needed, thanks dude.

Here's a super fast example.
Note the duplicate materials aren't actually different materials, they have vertex maps
from the individual rocks.

The original intact model goes away on frame 50, revealing 8 new models already broken apart.

File (http://www.priest3d.com/misc/rock.zip)

http://www.priest3d.com/misc/badrock.jpg

stevester1
12-20-2006, 01:21 PM
Here's a super fast example.
Note the duplicate materials aren't actually different materials, they have vertex maps
from the individual rocks.

The original intact model goes away on frame 50, revealing 8 new models already broken apart.

File (http://www.priest3d.com/misc/rock.zip)

http://www.priest3d.com/misc/badrock.jpg

That is awsome, thank you so much guys!

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