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fmahalem
02-16-2003, 02:51 PM
Sup there people,
I'm having problems on riggin my character...

The first is : how to know how much I have to limit my IK limits?

and the second problem, and it's the most anoying, is that when I make a null object to be the full-time IK from a bone, it lines to the center pivot of the character. I would like to change this line to the beginning of the bone arm...

Can any one help me??? or give me some character Riggin tuts?


Regards!

VirtualFM
02-16-2003, 03:33 PM
1 - Trial and error are the best, I think... Anyway, I rarely use IK limits.

2 - Select the top bone arm (probably the shoulder) go to the motions tab and select 'Unabected by IK of descendants'

Triple G
02-16-2003, 05:41 PM
Virtual FM's right....I very rarely use angle limits on my bones. Too often the bone will reach the limit and then just stop like it smacked into a brick wall, which most of the time is Not A Good Thing (TM). :p Most of the time you're better off setting up a good pre-bend on your bones so that IK has an easier time of solving which way the chain should bend.

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