sekops
12-18-2006, 08:59 AM
Basically i have an object i need to animate that changes its pivot points several times. This obviously has to switch back and forth.
Example, Hypothteically speaking... (i) if mycharacter is jumping from a box on to (ii) swiveling platform, walks on it, and then (iii) jumps hangs off a bar swinging around then (iv) jumping on to another character and (v) lands on his feet.
So what happens is.....
(i) character is parented to the world (global)
(ii) then character is parented on to platform.
(iii) parented above his neckline on to the bar
(iv) parented on character
(v) parented back on to world (global).
Currently ive experimented, and have used 2 parents constraints, and was hoping to switch between the two when i moved the second one. Problem is , it snaps. when the weight is switched to the second one. The offset distance between the constrain and constrainer is stored, and doesnt change causes the snapping...
so... is there another way?
There must be a way of doing this... it should be quite common?
Ive posted this on the rigging forum as well... sorry. i think it applies two both forums anyways.
Example, Hypothteically speaking... (i) if mycharacter is jumping from a box on to (ii) swiveling platform, walks on it, and then (iii) jumps hangs off a bar swinging around then (iv) jumping on to another character and (v) lands on his feet.
So what happens is.....
(i) character is parented to the world (global)
(ii) then character is parented on to platform.
(iii) parented above his neckline on to the bar
(iv) parented on character
(v) parented back on to world (global).
Currently ive experimented, and have used 2 parents constraints, and was hoping to switch between the two when i moved the second one. Problem is , it snaps. when the weight is switched to the second one. The offset distance between the constrain and constrainer is stored, and doesnt change causes the snapping...
so... is there another way?
There must be a way of doing this... it should be quite common?
Ive posted this on the rigging forum as well... sorry. i think it applies two both forums anyways.
