View Full Version : Happy Xmas EI Users: FREE SimCloth plug-in
halfworld 12-18-2006, 07:28 AM And you lot were ready with your credit cards!!! Never underestimate the power of Santa ;)
I've been playing with it for about an hour now and I'm it looks like this Plug does a lot more then what it 'says on the tin'....
Cheers Igors!
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Hi All
www.paralumino.com/movies/SimCloth2EI.zip (1 Mb)
The archive contains plug-in (Mac and PC), pdf doc and sample projects.
The plug-in is FREE for EI users
Comptibility: actually SimCloth works with EI 6.5 only. The UB plug-in's versions will be provided in near future.
Good luck ;)
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Igors
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futagoza
12-18-2006, 08:42 AM
Oooohhh,:thumbsup:
THANK YOU VERY MUCH Igors and Ian for this nice Xmas gift!
I wish you Igors, Ian, Brian, EITG and last but not least all other EIAS devs. and users
a mery Xmas and a happy new year too.
Sincerely
Stefan
cybermode
12-18-2006, 09:04 AM
Very thanks! ;)
dieGolum
12-18-2006, 10:14 AM
Thanks Santa Ian & Igors you are really generous!!!
Happy Christmas for all.
Diego Bonati.
yhloon
12-18-2006, 12:10 PM
million thanks to Igor, Ian & Brian
Warm Greetings and Best Wishes for Christmas to all EI user!:)
Loon
mike33
12-18-2006, 12:52 PM
Is there something about the older code in 5.5 that keeps the cloth sim from working?
It's very good of you to offer the Cloth sim for free... no doubt it was a lot of effort.
Cheers and Happy Holidays to All,
Mike
richardjoly
12-18-2006, 01:05 PM
Wow!:bounce: Wow!:applause: Wow!:thumbsup:
This is a mighty nice surprise! Big bucket of thanks to all involved!
Long live Igors!
Now I will put my credit card in cold water and go play with my new toy!
tjs61822
12-18-2006, 01:34 PM
I believe! Thanks Brian, Ian & Igors for the great Christmas present.
Tim
FelixCat
12-18-2006, 03:27 PM
I canīt believe it! i will try it right now!!!
Great Igors and Paralumino.
Thanks
felixCat
AzOne
12-18-2006, 05:28 PM
I hate to be a "me too" but I have to voice my thanks.
Thanks Igors and everyone else involved in this amazing gift!
Happy Christmas and Happy Holidays to everyone :-)
scott_m29
12-18-2006, 05:55 PM
Thank you Igors, and Paralumino (and any others).
A great gift and contribution to the EI community.
And heartening to hear of UB recoding efforts already.
Season's Greetings and a Happy New Year to all.
Scott
splitpoint
12-18-2006, 06:06 PM
Thanks a lot Igors, that plugin arrived just in time for something that I'm working on.
Now about that gnome file format...Is the format documented anywhere? I have an idea...
Al
arketype
12-18-2006, 06:40 PM
Wow! Thanks Igors! (and Paralumino)
Here is a quick test showing some pseudo hardbody dynamics effects.
www.arketypedesign.com/CapsuleFall.MOV
DickM
12-18-2006, 10:56 PM
Ok, I want to say first... THANK YOU! Here are 2 samples I came up with. The only question I have is does this plug work with skinned objects? As of right now I'll have to use some work arounds with invisible proxies and such because it doesn't appear to work. But I was just wondering if I was doing anything wrong. Again, thanks.
http://www.morleyarts.com/post/cloth-02.mov
http://www.morleyarts.com/post/cloth-03.mov
cjberg
12-18-2006, 11:07 PM
A very generous gift, Igors. Thank you for all your hard work.
Cj
yhloon
12-19-2006, 02:55 AM
The only question I have is does this plug work with skinned objects? As of right now I'll have to use some work arounds with invisible proxies and such because it doesn't appear to work.
same here!
AVTPro
12-19-2006, 03:34 AM
Incredible work Igors. Look awaited. Ok.. Maybe a bit over do, but with a free plug. forgive, forget :)
Wonder what a version two feature list would look like? Maybe vertice animation import dialog box?
I wouldn't say you have me beat yet :)
Got a bit of a ways to go, but a huge leap.
Maya skirt rendered in EIAS.
http://s47.photobucket.com/albums/f190/AVTPro/?action=view¤t=AVT_Working_Cloth1s.flv
HAWK999
12-19-2006, 06:55 AM
What a great gift!
Thanks Igors and Paralumino
halfworld
12-19-2006, 09:52 AM
Hi Al,
Brian has discussed Gnome on CGTalk before, so forgive me if you already know this:
The Gnome format, as far as I'm aware, has been invented by the Igors, and given the right importers and exporters, it could be even more useful then FBX for taking animated objects from one app to another. We'll have to wait and see what happens, but the possibility is there for it to be huge.
Ian
AVTPro
12-19-2006, 11:22 AM
Hi Al,
Brian has discussed Gnome on CGTalk before, so forgive me if you already know this:
The Gnome format, as far as I'm aware, has been invented by the Igors, and given the right importers and exporters, it could be even more useful then FBX for taking animated objects from one app to another. We'll have to wait and see what happens, but the possibility is there for it to be huge.
Ian
Hey Ian. Yes, I have beating the drums and sounding the alarming about this. This would be very useful. I think I have squawked loud enough that developers may be listenings. I hope they don't dillydally with it. Time is a perishable item.
splitpoint
12-19-2006, 01:43 PM
Hi Al,
Brian has discussed Gnome on CGTalk before, so forgive me if you already know this:
The Gnome format, as far as I'm aware, has been invented by the Igors, and given the right importers and exporters, it could be even more useful then FBX for taking animated objects from one app to another. We'll have to wait and see what happens, but the possibility is there for it to be huge.
Ian
Thanks for chiming in Ian. I see that I'm not the only one who see's what can be done with the format. I'm thinking along two lines: possibly an MDD->gnome converter and blender fluids->gnome converter.
Al
manuel
12-19-2006, 04:32 PM
Hey, thanks Igors.
Interesting to read about GNome. Didn't we talk about something like that a while ago here on CGTalk? So is this plug-in like a proof of concept for GNome?
Vizfizz
12-19-2006, 07:45 PM
Hi Everyone...
I'd be happy to chat about gNome just as soon as I get back from holiday vacation. The Igors and I discussed the concept of vertex animation transfer a little while back and I'm glad to see that they are implementing it into the clothsim's release. With a little work.. it could be a very beneficial technology.
rmacgregor
12-23-2006, 12:37 PM
Thank you for the generous Christmas present Paralumino and Igors. This is a very impressive plugin.
MagicEgger
12-25-2006, 12:07 AM
Hey,
Merry Xmas and Happy new Year!
Will be a FANTASTIQUE EIAS YEAR!
Im waiting to see all SimCloths simulations from everybody here.
Thankssss
Tomas Egger
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