View Full Version : Head texture attempt
Style 02-16-2003, 05:14 AM My first attempt at texturing a head.
Learning and looking for advice.
Had lots of fun and learnt alot.. :)
I used the "Leave pattern brush" in PS to make the beared...turned out pretty well.
C&C please...any advice?
http://members.optusnet.com.au/hhuy2664/bin/face2.jpg
Here is the map.
http://members.optusnet.com.au/hhuy2664/bin/facesmall.jpg
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leigh
02-16-2003, 08:46 AM
Unless this model is for a game or something, you shouldn't be incorporating lighing shades into your colour map. This will then look odd when you place it into a properly lit environment in your software.
In terms of your unwrapping, you chose a very bad spot for the seams - how are you going to eliminate the seam running down the front of the face? Also, your textures are mirrored - never a good idea ;)
The green tones look really odd. You should have rather used pale shades of blue - I have yet to see a person with green in their skin unless they are seriously seasick :)
There should be NO black tones in skin. You would never seen black in skin the way you have put in on the lips and eyelids.
Overall, I also think it is a little too saturated - it is way too orangey.
kleinluka
02-16-2003, 04:07 PM
the color is pretty obviously wrong. skin tends to look slightly pink instead of mad orange :D the green touches make him look like he decays :p
as for the shading.. what leigh said:bounce:
Style
02-17-2003, 09:28 AM
oOo...thanks for your points. :thumbsup:
I think my monitor is really calibrated wrong, the colours look and feel totally different on my friend's and school's computer. :mad:
For the greens on the head, i just over did it.
Wasn't consentrating on that part.
Anyways there is really some green under the hair of the head. Go have a look in the mirror, lift your hair and look closely at the skin under, a slight pale green can be seen. This cause it is not tan, like a sick person...
yeah...Good day!
EricChadwick
02-17-2003, 05:18 PM
Besides what has been said, always over-paint your texture edges, to avoid seams like the black one you have.
Keep it up, you're off to a good start!
Here is some texture reference from the Final Fantasy movie:
http://members.rott.chello.nl/mvijfwinkel/BG-131.jpg
HapZungLam
02-18-2003, 08:59 PM
Originally posted by Leigh
Unless this model is for a game or something, you shouldn't be incorporating lighing shades into your colour map. This will then look odd when you place it into a properly lit environment in your software.
do you have a sample of a proper non game texture map that without lighting shades? leigh? i am really confuse with ya.
EricChadwick
02-18-2003, 09:01 PM
Look at the link I posted.
HapZungLam
02-18-2003, 09:13 PM
it still does a little bit of shadings, the corner of the eye, the cornor of the mouth. it is just not as obvious as like whole map is under shadings.
EricChadwick
02-18-2003, 09:15 PM
Yeah. The idea is to remove as much shading as possible, so it won't "fight" with the scene lighting.
HapZungLam
02-18-2003, 09:18 PM
got ya:thumbsup:
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