View Full Version : benytone Huntress Torso Cinema4D 10
benytone 12-17-2006, 11:48 PM Hi Folks!
I just entered my first challenge, i use ''Cinema 4D 10'' CharacterTools and XPresso (without any script-plugin)
next update: Tuesday 12-19
thanks to all
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http://home.arcor.de/benytone/Gim.jpg
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benytone
12-18-2006, 06:13 PM
a few new stuff with few setup, i use 321 Joints in this model
Cheers!
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http://home.arcor.de/benytone/RM01.jpg
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http://home.arcor.de/benytone/RM03.jpg
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http://home.arcor.de/benytone/RM04.jpg
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http://home.arcor.de/benytone/RM02.jpg
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http://home.arcor.de/benytone/RM05.jpg
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http://home.arcor.de/benytone/RM06.jpg
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swardson
12-19-2006, 12:52 AM
remember, you are just supposed to have the torso rigged over the next 30 days... probably should focus on that before everything else.
:)
stewartjones
01-03-2007, 12:15 AM
Wowee, C4d has definately changed since the last time I used it, that was around 4 years ago tho!
That's a truck load of bones, great work so far!
Pascaru
01-08-2007, 03:34 PM
hey there,
can you explain why you put so many joints on the shoulder armor please?
I think it's for manual tweaking, but why so many?
thanks
JamSession
01-09-2007, 09:17 PM
hey there,
can you explain why you put so many joints on the shoulder armor please?
I think it's for manual tweaking, but why so many?
thanks
I would like to know also
I also figured that the shoulder pads were metal. So to make things simple I only used one joint, this makes skinning soo much easier.
If you have some cool technique you are doing for the shoulder pads please share.
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