futurcraft
12-17-2006, 09:10 PM
Hi,
I am faced with this new issue here where my mocap data which I applied to my mesh, after skinning it using smooth bind, and once I play the animation, the normals of the model are getting reversed in a progressive manner, starting with a few areas in the mesh and then spreading to larger areas over the mesh as the animation progresses along the timeline.. I tried reversing the normals but that totally changed the look of the model making it all faceted. But when I bring the animation back to frame 1, the normals are back to being perfect again...
Can someone help me out with this issue?
Thanks,
Nikhil.
I am faced with this new issue here where my mocap data which I applied to my mesh, after skinning it using smooth bind, and once I play the animation, the normals of the model are getting reversed in a progressive manner, starting with a few areas in the mesh and then spreading to larger areas over the mesh as the animation progresses along the timeline.. I tried reversing the normals but that totally changed the look of the model making it all faceted. But when I bring the animation back to frame 1, the normals are back to being perfect again...
Can someone help me out with this issue?
Thanks,
Nikhil.
