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View Full Version : Mocap data reverses Normals...


futurcraft
12-17-2006, 09:10 PM
Hi,

I am faced with this new issue here where my mocap data which I applied to my mesh, after skinning it using smooth bind, and once I play the animation, the normals of the model are getting reversed in a progressive manner, starting with a few areas in the mesh and then spreading to larger areas over the mesh as the animation progresses along the timeline.. I tried reversing the normals but that totally changed the look of the model making it all faceted. But when I bring the animation back to frame 1, the normals are back to being perfect again...

Can someone help me out with this issue?

Thanks,

Nikhil.

JamSession
12-18-2006, 08:00 AM
Before you skin a model, make sure your history is deleted.

Second, if the model faces just look faceted, try doing a edit Polygons>normals> soft hard > 65

Hope this helps

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12-18-2006, 08:00 AM
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