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ShwayMan
02-16-2003, 02:52 AM
Is there any way in MAX 4.2 to render a scene without starting MAX? Or a kind of MAX-Lite? Maybe just not having to have the file open in the viewports? I'm trying to find ways to cut cpu usage.

Also with the viewports, sometimes when rendering, near the end of rendering the image suddenly all the Meshsmooth Render-only values get pu into the viewport so my system locks for a couple minutes while the computer tries to manage the sudden huge polygon increase. Any reason this might be happening?

cdinic
02-16-2003, 03:17 AM
not sure about your second problem but I am sure you can write a simple scrit and run it without opening MAX through the windows run command.

c:/max5/max5.exe -scriptname

somthing like that. Its in the max script reference. Hit F1.

-Chris

Dave Black
02-16-2003, 04:52 AM
You can also delete your hidden objects, then hide all the objects that need to be rendered, and turn on "Render Hidden" in the render control panel.

No idea about the second problem.

-3DZ

:D

mouj
02-16-2003, 11:34 AM
Howdy !

you could also net render your scene, that way, Max only loads your scene and renders it away, and you can do any other stuff in the meantime (well, you won't be starting another session of Max while backburning, i guess).. only the renderer is active this way.

plus the fact that you could indeed render over a network of machines to cut times, but it also works on a single machine.

mouj

ShwayMan
02-16-2003, 08:18 PM
3DZealot that sounds like a really good idea, and it could help the second problem too I think. Thanks!

gaggle
02-16-2003, 09:32 PM
I'm with mouj on that one, at least in terms of memory-useage and such that'd be the most effective.

There's some technical reasons why there is no command line version of MAX's render. I think it was Blur that once wrote something about how MAX's fileformat works, how a MAX scene doesn't "exist" until it's been parsed by MAX. Maya has a CLI render, because you literally feed it a Maya scene. The rendere can parse the Maya scene itself and go from there. But because the MAX fileformat is an encoded and closed format, you can't do that.

Gotta go thru' MAX.

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