View Full Version : Character: Female Knight
12-17-2006, 12:56 PM
Here's a character that I've been working. I've been trying to keep to the style of my 2d work. She's a fantasy knight, probably not the friendliest person on the planet. Hopefully she'll eventually have a horse to ride on. She's about 7000 polys, uses diffuse, specular, opacity and normal maps. I've made her using XSI.
12-17-2006, 02:26 PM
Well I think you've got to work more on your mesh & diffuse texture. Before messing with any fancy normal/spec maps try to get the plain old diffuse down right.
Try looking at face references and other 3d models to get a better idea of how you can fix up yours.
Check your anatomy too, the neck looks too long and thin, with a lot of extra poly's in there that just aren't visibly being used-if that's the case, make use of them or just get rid of them.
I think the nicest part is the body armor with that skirt like part, the design is pretty cool!
12-17-2006, 08:43 PM
I think her hips needs to be wider.
12-19-2006, 09:03 PM
Thanks for the comments Roja & yoyomon. I'm going to go back and work on the textures and take a closer look at the anatomy, y'all are right, she's a bit too boyish, and a bit of a giraffe. I think the geometry is mostly ok - there are a few weird tri's but the model bends nicely in extreme poses. Any more comments welcome (It's WIP, Help!! I want to make it a good as I can!)
12-19-2006, 10:07 PM
Its a nice concept, and she looks good but she needs a bit of work. I think that her torso might be a little too short, and it needs to be widened a bit. The only thing that really bugs me is her hair The alpha is a bit noticable in places and it just needs to be cleaned up it looks really chunky right now. Another thing that you might wanna work on (only a suggestion tho) is giving her a better silhouette, right now you can tell she was mirrored, if you add some additional pieces of armor mabe a small arm shield or something itll help off set the mirroring and make her pop alot more. Its a nice start, youve got some kick ass concepts so im looking foreward to seeing her come out as awesome as them.
12-20-2006, 08:29 AM
You've got some awesome concept designs in your CGPortfolio, got any for this character?
Areas you should concentrate on are the head and hair.
Her face looks sickly, not sure if that was your intent or not, it's hard to tell without seeing some concept designs for the character.
Her legs look a little wide in the side view.
Some shoulder pads/armour would look good on her. I'd probably leave her hips as they are, the body looks pretty good.
I like the design work on the armour but the necklace thing looks messy. My eyes are initially drawn towards her armour skirt thing ("uhh, shiny"), then up along her chest plate ("nice"), then at the necklace it's "What the hell is that? *leans in closer to have a better look*". Do you get what i mean? :)
12-20-2006, 08:44 AM
Looks pretty good and I think with the other crits so far you've got enough on you rplate. I'm only going to suggest this: Klepto was saying that the neck piece was looking a bit messy and I think it could be resolved by setting the stones. The gems in the necklace are just sorta floating there and it looks kind of odd. Giving them some sort of metallic setting would do wonders for grounding this part of the model.
12-29-2006, 12:15 AM
Hey, thanks everyone for their help. I've tried to address all issues; I'm still going to look at the small jewels on the necklace, they still look out of place. Here's my updated version:
01-02-2007, 04:49 PM
Man shes starting to look really good! at first when i saw your last post i thought it was a pic of your painted concept. I dont really have any crits on her she looks really good. I have a suggestion tho, If you want to take her to the next level you should tottally battle damage her, Give her scratches and dirt on her shield and armor; wear and tear on places that would get hit touched or scratched alot.
01-02-2007, 05:12 PM
Nice, looks much better than it was before. I really like the way the ankle guard looks.
Just a couple of nit picky things. Her butt is a bit pointy in the second and third shot. Maybe push that one or two vertices in that region in a bit. The whole torso armor seeing it be a single peice, seems like it'll give her some trouble if she's planning on kneeling, squating, or bending down to pick something up. The specularity on the leather, i think, needs to be toned down a bit.
By the way, did you model out the hair, used planes or particles? Just wondering because it looks like a bit of both modeled hair and particles
01-02-2007, 06:20 PM
A huge improvement from when I first saw this work Kevin-Killjoy.
My only suggestion at the moment is the skin which looks kinda flat and lifeless. The ear also looks a bit wierd if not a tad bit large.
01-30-2007, 08:49 PM
Hey all, thanks for all of the comments, I'll try to deal with everything shortly. I've been working on another model in the meantime, and would appreciate your comments. It's for the same project, so I thought I'd add it to this thread rather than starting a new one. This dude is a soldier, one of many (whereas the lady is a commander). He's basically a hoplite with a more contemporary style. He's WIP ~7000 verts.
01-31-2007, 05:10 AM
his face paint look very similar to this, and that's all i see when i look at him.
01-31-2007, 08:20 PM
Ye gods, I will change that. Originally I was going for something like this:
but the UV coordinates were really not working for me, so I made it rougher and more skeletal. And like some Star Wars guy (I'm not a fan or the ole SW saga. Visually compelling, but painful, plodding plots and script. For me, totally unwatchable. Never mind).
Thanks for the comment.
01-31-2007, 08:20 PM
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