View Full Version : Realflow + Cinema 4D Import/Export Scale
J-CoM 12-17-2006, 02:28 AM I know how to import/export from realflow to cinema 4d (and visa versa) and the models and fluids come out nice, the problem is that I'm not sure what SCALES each program uses. How can I preserve the scale of both the models and the fluid simulation when bringing both back into Cinema 4D?
I go from models in Cinema --> import models into realflow --> export ONLY fluid simulation back into Cinema.
I'm sure this has a simple solution, I simply haven't 'cracked the scale code'.
Any help would be appreciated :-)
|
|
stevester1
12-17-2006, 03:50 AM
I know how to import/export from realflow to cinema 4d (and visa versa) and the models and fluids come out nice, the problem is that I'm not sure what SCALES each program uses. How can I preserve the scale of both the models and the fluid simulation when bringing both back into Cinema 4D?
I go from models in Cinema --> import models into realflow --> export ONLY fluid simulation back into Cinema.
I'm sure this has a simple solution, I simply haven't 'cracked the scale code'.
Any help would be appreciated :-)
I'm not sure what your question is but the C4D scale is equal to 0.1 in Realflow. When you import your models into the RF environment, they are scaled to youe scene scale, so if you have a cube which is 100m in all directions in C4D, it will be equal to 1 metres in RF (if your scene scale is 0.01). However, when you import the fluid mesh (or particles) back into C4D, the mesh will be at the same scene scale as your models. Also, for the particles and mesh importer plugins, there is an option called Import Scale, I default it to 1 for all of my animations, but if you feel like exploring, have some fun with the numbers.
Hope this helps.
*EDIT*
I just figured out I wasn't quite clear, what I meant to say is, C4D's mesurements (again, that 100m cube in all axis) would be exacly the same in RF, meaning 100m's in all axis, the only problem is that it relies on realworld scales (I think that's the term I'm looking for) so it's wise to set the scene scale to 0.01
J-CoM
12-17-2006, 03:33 PM
I'm not sure what your question is but the C4D scale is equal to 0.1 in Realflow. When you import your models into the RF environment, they are scaled to youe scene scale, so if you have a cube which is 100m in all directions in C4D, it will be equal to 1 metres in RF (if your scene scale is 0.01). However, when you import the fluid mesh (or particles) back into C4D, the mesh will be at the same scene scale as your models. Also, for the particles and mesh importer plugins, there is an option called Import Scale, I default it to 1 for all of my animations, but if you feel like exploring, have some fun with the numbers.
Hope this helps.
*EDIT*
I just figured out I wasn't quite clear, what I meant to say is, C4D's mesurements (again, that 100m cube in all axis) would be exacly the same in RF, meaning 100m's in all axis, the only problem is that it relies on realworld scales (I think that's the term I'm looking for) so it's wise to set the scene scale to 0.01
OK, I think I figured it out. The scale in Realflow does not affect the size of the imported object -- only the scale of the fluids relative to the imported objects. Then I simply import them into C4D using a mesh scale of 1.0. It's kinda neat to have that sort of control...now I just have to find a way to take advantage of it.
I'll play with it from here. Thanks for your help!
CGTalk Moderation
12-17-2006, 03:33 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.