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View Full Version : Animation Challenge #4: Post Progress; Start 12/16/06 End 1/07/07


dudeacle
12-16-2006, 02:44 PM
Animation Challenge # 4

Challenge Start 12/16/06, End 1/07/07

Topics for this challenge are-

Chef cooks bad meat (and knows so)

-or-

Stomped or shot in the foot

For chef cooks bad meat think of the chef contemplating cooking the meat or not. Chef has a busy restaurant and all the meat is spoiled. What does the chef do? Heavily seasons it and prays no one gets sick. There is an inner battle there.

The deadline is in three weeks. If you finish one animation with plenty of time think about doing the other one too.

Make sure to post plenty of progress to get C & C.

Enite
12-18-2006, 04:53 AM
Hi, I would like to join this mini-challenge. Where do I post my progress? Please let me know! Thanks!

~Chase

dudeacle
12-18-2006, 12:25 PM
Originally quoted by Enite

Hi, I would like to join this mini-challenge. Where do I post my progress? Please let me know! Thanks!

~Chase

Post all of your progress here.

Bryant-Tan-Wee-Loon
12-18-2006, 01:32 PM
Hi there. Im new here. I would ike to know if we actually need to animate our character with lip sync aswell? or body language will do?

:::Thanks:::

Joeranimo
12-18-2006, 05:14 PM
Hey Bryant,
The decision is up to the animator to get the point across. There isn't any specified audio this time, so no lip-sync is necessary.

Enite
12-19-2006, 07:03 AM
Hey yall... Well this is my update:

Story:
Basically I want to start out with a "tv" turn on effect and we're in an alleyway. A Neo (Matrix Trilogy) type character flies and lands, cracking the cement where he lands. He stands up and does a slow mo walk toward the camera. While he does taht a small fly is pestering and buzzing around him. He tries at first to swat it away. Then he tries karate. It finally lands on his foot. He hastily takes out a handgun and fires! Too bad the fly already moved. He gets up and limps away while talkign on the cell phone, " I need an Exit."

Models:
I'm going for a more cartoony feel for this piece. I usually try and stick to realism, the alley sould be pretty real looking, the model is going to reflect the piece. Goofy!
Neo (WIP) (75% Complete)
Alleyway
Fly

I'm using the freeware program Anim8or. After i'm done i'm expecting it to be able to hold its own against our Max competitors! lol Mind you this is my first actual 3d challenge!

~Chase

Enite
12-19-2006, 07:04 AM
Sorry forgot the picture!

http://img219.imageshack.us/img219/1451/wip1dd6.jpg

http://img219.imageshack.us/img219/1451/wip1dd6.jpg

Bryant-Tan-Wee-Loon
12-19-2006, 02:39 PM
Oh okay...Thanks a lot Joeranimo.. Really appreciate for the help.

dudeacle
12-19-2006, 10:26 PM
Hey Enite, that sounds like a fun animation. Though with all the work involved with making it i dont think you will be able to make the 3 week deadline. If you really want to make the deadline you should make a schedule for your self:

-Write a list of all the things you need to do. Then next to them write how long you think it will take to do them.
-Next figure out how much time each day you can work on it (free time after work or school, or both).
-Finally make a weekly schedule with tasks to do each day up to the deadline. If you dont complete the task make sure to add that time to the next day.

This may sound daunting, but it is the best way to work in a crunch. It helped me graduate and make my showreel when many people had there doubts. And i took best of portfolio at graduation :)

Good luck,

Matt

Enite
12-19-2006, 11:00 PM
Well the only thing that I think will take long is the Animating and Rendering! lol Yeah started that model on sunday, so i think i'm making good time. Only thing left is hair, sunglasses, a bit of texturing and rigging. The Alley will be fairly simply modeling wise. Texturing is going to prove a bit more daunting! haha. Thanks for your support man! I hope to post a few more updates soon!

~Chase

SirRon
12-19-2006, 11:50 PM
Big challenge there Enite :) I agree with dudeacle about the shortness of the deadline for that project. Since this is your first challenge, go for it and post whatever you got. I hope you have a great process and learn a lot! That head looks pretty good btw.

Looking forward to seeing everyone's animation. I'll have to sit out due to other commitments, but gladly give C&C to anyone open.

anarkis
12-20-2006, 01:07 PM
hi people i,m score at to challenge :)can be used a ringging models or i must create one from zero?

dudeacle
12-20-2006, 02:41 PM
Originally quoted by Anarkis
hi people i,m score at to challenge :)can be used a ringging models or i must create one from zero?

Anarkis, i dont recommend creating anything from scratch, except for the animation of course. The challenges focus towards acting and good animation, so focus on that. What software do you use? Im sure someone can recommend a free rig.

anarkis
12-20-2006, 02:48 PM
i,m can use maya :)

Thankiu for help !

mttjss
12-21-2006, 12:28 PM
sounds awesome guys!

Not sure which one I am doing yet, but the brainstorming and sketching will start today.
good ideas btw :thumbsup:

Matt -

Enite
12-22-2006, 06:14 AM
Haha I wish someone would have told me about not having to create things from scratch earlier... Oh well! It is coming along rather well!

Models:
My "Neo" model is coming out rather well! All I have left to model on him are his stylish sunglasses. I'm debating about weather I will have enough time to animate his trench coat by hand or I should just make him wear a black jumpsuit(Maybe a Trinityesc shiney one?) Another big debate about "Neo" is weather or not I should use textures? The materials look fine on him I think, one less thing to do. Cut down on render time as well! The alley way the animation is set in is also coming along well. I'm just testing out some textures, no where near finalized!

C&C is always welcomed and asked of! Please!


http://img107.imageshack.us/img107/2324/wip2fw4.jpg
http://img511.imageshack.us/img511/8946/wipalley3ui5.jpg

Thanks all!

~Chase

SirRon
12-22-2006, 09:39 AM
Yeah, you don't need to do textures. I might not even worry about actual eyeballs since he's going to be wearing shades. One possibility for the trench coat is that you could model the coat on his legs completely.

http://img.photobucket.com/albums/v215/Sirron/2D/Doodle01.jpg

Tried drawing some examples... don't think I did it that well :hmm: Maybe it'll give you some ideas.

nordick
12-24-2006, 11:09 PM
Here are some free rigs for maya if you wanna get on with the animation:

-lowMan (http://lichiman.aniguild.com/?s=lowman)
(probably the most commonly used rig in Maya..and there's a reason :) )

- pjHogan (http://www.mothermushroom.com/images/stuff/pjlHogan.html)
(really nice rig with a lot of facial control)


-MooM (http://www.amritd.com/Transfer/Ramtin_moom/MooM_v3_by_Ramtin.zip)
(simple rig with a lot of nice controls)

..or you can have a look at the Animation Lounge (http://www.animationlounge.com/) "free rig" section :)

Merry Christmas guys and happy animating

Enite
12-28-2006, 12:32 AM
Hey all! Modeling is coming along really well. I hope to have all modeling done by Sunday! Then I can focus about 5 or 6 days to animating and a day or two to rendering, I took into account your idea about connecting the trench to his legs, I think it will work. We'll find out during rigging! Please give me some C&C so that I can fix things if need be! Thanks!

http://img209.imageshack.us/img209/4157/wipalley9fz7.jpg

Hmmm well what should i do? A shiney trench or a more cloth looking one? Personally I think the cloth looks a lot better and more true to the source material!

http://img209.imageshack.us/img209/1665/wip4pu2.jpg
http://img81.imageshack.us/img81/2586/wip5cq0.jpg

Also here is a little animation I had been working on that I just wanted to do for fun. A little fight scene, its not done, but you can see some of my animating skills.

http://www.youtube.com/watch?v=9e47V4YzVsE


~Chase

SirRon
12-28-2006, 12:50 AM
That alley looks pretty good! But it still looks a little clean, maybe a few random debris is needed. Bottles, cans, paper, cardboard boxes. But don't stay too concentrated on it, better to work on the animation.

About the coat, I agree the cloth looks better.

Keep posting updates :)

dudeacle
01-01-2007, 08:05 PM
Good work Enite, it is coming along nicely. I like your sketches SirRon; I think rigging the coat to the legs would work and look good.

Enite
01-02-2007, 01:00 AM
Eekk! I have a problem. Animation is coming along nicely but rendering now, not even finshed, is taking forever! I don't think i'll be done in time! Ratz!

~Chase

SirRon
01-02-2007, 02:52 AM
If you can see yourself finishing go ahead! Don't let the deadline stop you from adding something to your demo reel :)

khet13
01-08-2007, 02:35 AM
hi guys
managed to finish it just before the due date :) for the cook animation~
animation using lowmax rig
here is the link bad cook (http://www.khet13.com/web/animation/clips/cook_small.mov)
but I guess I will still be tweaking the animation as it does not really feel tt nice hehe
comments will still b welcome as im still learning
cheers!

SirRon
01-08-2007, 07:13 AM
Hey khet13, that has some pretty good acting, nice animation! There are some things I'd like to point out, mainly things with the hand.

After he smells the meat twice, you have the silhouette of the meat directly on its side,

The right hand is very stiff from 0:09 to 0:14, some subtle movement would be nice to keep it alive.

The motion of him throwing the meat on to the pan, one of the frames has the hand going through the meat.

When he tosses the shaker bottle (salt/seasoning/pepper/etc.?) the hand is on it's profile making the silhouette look like it's a claw instead of a hand.

I hope I don't sound harsh, just want you to improve. :)

I like that rig, I wish it was for Maya too.

khet13
01-08-2007, 08:32 AM
Hi SirRon,
Thanks for compliments and pointing out my mistakes :)
Nope u were not being harsh at all and im glad tt u pointed em out, after all im still learning.
will correct em soon :)

Im sure maya has some pretty good rigs right? the Generi rig is not bad as well

SirRon
01-08-2007, 08:38 AM
Yeah, Maya does have some good rigs. But I want to try LowMax :)

When I get to learning how to animate with 3DSM I'll definitely use it.

dudeacle
01-08-2007, 11:14 AM
Khet13 thats a funny animation. Good acting choices; you nailed the topic!

khet13
01-09-2007, 08:46 AM
SirRon - 3dsmax is about the same as maya if u are looking at animation, think u will catch on pretty fast :). u juz need to get pass the interface obstacle hehe.

dudeacle - Thanks man, but i still hv lotz of room for improvement for my animation hehe

SirRon
01-09-2007, 09:35 AM
So far I only see 'chef cooks bad meat' topic, so we can check that off the list but still keep the 'foot gets shot' suggestion.

FYI :)

dudeacle
01-09-2007, 12:41 PM
Original comment by SirRon

So far I only see 'chef cooks bad meat' topic, so we can check that off the list but still keep the 'foot gets shot' suggestion.

FYI :)

That sounds good to me. Check back later for a new topic voting thread.

musashidan
01-09-2007, 05:39 PM
I like that rig, I wish it was for Maya too.

It's based on the LowMan rig for Maya Here (http://lichiman.aniguild.com/?s=lowman)

That's the first time i've heard a Maya user long for a Max rig.There is a HUGE library of free rigs for Maya!!:)

SirRon
01-10-2007, 12:49 AM
oh, I know it's based on the LowMan rig, but it's not the same. Ever since I saw Ivanisavich (http://forums.cgsociety.org/showthread.php?t=391084)'s lip sync animation I've wanted to play with it.

I kinda feel like saying Max is lucky to have that rig, seems like everything you need. Then again I haven't even touched it so I can't really comment.

khet13
01-10-2007, 02:24 AM
foot gets shot topic should be quite fun to animate :drool:

Lip sync challenge sounds quite nice as well hehe.

Anyway, here is my revision for the cook (http://www.khet13.com/web/animation/clips/cook_small2.mov)

Comments are still welcome!:)

musashidan
01-10-2007, 10:46 PM
looks good Khet13.Two things that stood out for me were the pose at the "eureka" moment when he puts his left finger in the air is held motionless for too long and looks like he snaps to the pose.When he catches the salt shaker i feel that only the arm/hand should have so much follow through momentum and less so the head/body.
Hope this was of some help.Nice work.

SirRon,see what you mean about the LowMax v2 rig i hadn't seen it.The main difference with the head is that the old pivot hinge jaw has been replaced with a fully modeled head with morph targets(blendshapes) equiped with a fully wired parameter control panel.I'm sre you could get someone to send you an .fbx of the head mesh,create your own blendshapes and just substitute the old LowMan head for your newly created one.Wouldn't take too long.

musashidan
01-10-2007, 11:30 PM
looks good Khet13.Two things that stood out for me were the pose at the "eureka" moment when he puts his left finger in the air is held motionless for too long and looks like he snaps to the pose.When he catches the salt shaker i feel that only the arm/hand should have so much follow through momentum and less so the head/body.
Hope this was of some help.Nice work.

SirRon,see what you mean about the LowMax v2 rig i hadn't seen it.The main difference with the head is that the old pivot hinge jaw has been replaced with a fully modeled head with morph targets(blendshapes) equiped with a fully wired parameter control panel.I'm sre you could get someone to send you an .fbx of the head mesh,create your own blendshapes and just substitute the old LowMan head for your newly created one.Wouldn't take too long.

Sorry bout the double post,my modem acting the bollox:scream:

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