PsychoSilence
12-16-2006, 12:55 PM
Hy community,
iīm in the process of setting up a scene with "Thinking Particles 2" where a character (here replaced by a sphere) gets hit by cerveral explosive arrows and atfer a certain time the arrows detonate...
i set up the scene already with all necessary stuff needed ONLY thing: the arrows stick to the surfance but donīt follow itīs movement http://3dplanet.de/cgfluids/images/smiles/icon_cry.gif
hereīs the setup WITHOUT the data channels:
http://core2core.de/spielwiese/exploding-arrows1.jpg
i know and allready found the demo scene with the stickig arrows and read the help concernig data channels but i donīt get it http://3dplanet.de/cgfluids/images/smiles/icon_sad.gif
hereīs the demo scene:
http://core2core.de/spielwiese/exploding-arrows2.jpg
but i still donīt get the data structure working. how do i tell particles to stick to certain faceIDs and FaceCoordinates after they hit the target so they follow eventual shape animation?
hopefully this is not a too stupid question!
kind regards
anselm
iīm in the process of setting up a scene with "Thinking Particles 2" where a character (here replaced by a sphere) gets hit by cerveral explosive arrows and atfer a certain time the arrows detonate...
i set up the scene already with all necessary stuff needed ONLY thing: the arrows stick to the surfance but donīt follow itīs movement http://3dplanet.de/cgfluids/images/smiles/icon_cry.gif
hereīs the setup WITHOUT the data channels:
http://core2core.de/spielwiese/exploding-arrows1.jpg
i know and allready found the demo scene with the stickig arrows and read the help concernig data channels but i donīt get it http://3dplanet.de/cgfluids/images/smiles/icon_sad.gif
hereīs the demo scene:
http://core2core.de/spielwiese/exploding-arrows2.jpg
but i still donīt get the data structure working. how do i tell particles to stick to certain faceIDs and FaceCoordinates after they hit the target so they follow eventual shape animation?
hopefully this is not a too stupid question!
kind regards
anselm
