PDA

View Full Version : TP2: exploding arrows stick to character


PsychoSilence
12-16-2006, 01:55 PM
Hy community,

iīm in the process of setting up a scene with "Thinking Particles 2" where a character (here replaced by a sphere) gets hit by cerveral explosive arrows and atfer a certain time the arrows detonate...

i set up the scene already with all necessary stuff needed ONLY thing: the arrows stick to the surfance but donīt follow itīs movement http://3dplanet.de/cgfluids/images/smiles/icon_cry.gif

hereīs the setup WITHOUT the data channels:
http://core2core.de/spielwiese/exploding-arrows1.jpg

i know and allready found the demo scene with the stickig arrows and read the help concernig data channels but i donīt get it http://3dplanet.de/cgfluids/images/smiles/icon_sad.gif

hereīs the demo scene:
http://core2core.de/spielwiese/exploding-arrows2.jpg


but i still donīt get the data structure working. how do i tell particles to stick to certain faceIDs and FaceCoordinates after they hit the target so they follow eventual shape animation?

hopefully this is not a too stupid question!

kind regards

anselm

grury
12-16-2006, 02:04 PM
Is there a particular reason why you using Thinking Particles? Seems to me that would b a straight forward thing to do with PFlow.

PsychoSilence
12-16-2006, 03:31 PM
Hy grury,

the main reason is that i need correct fracturing and shape collision! especially shape collision is something PFlow canīt do with current releases of the toolbox. everything beside the fracture and collision would be hundred times faster to set up with PFlow, totally agree!

on the other hand this is for a spot to be shot in the near future. this particular effect is only one of many...and the particle zo object node of TP will be essential then...

regards

anselm

Bandu
12-16-2006, 05:53 PM
http://www.b3d.de/mov/tp_setup.jpg

http://www.b3d.de/mov/tp_test2.avi

Bandu

CGTalk Moderation
12-16-2006, 05:53 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.