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View Full Version : I'm getting old, and blind


Shannon
02-15-2003, 09:48 PM
Anyone have any tricks for making verts appear larger in the viewport? I can't see them anymore. Color change is not helping much and there is just no pref setting for this. Who's got the mel script? Whip it out. I want big freeking vertices!:buttrock:

dmcgrath
02-15-2003, 10:22 PM
Verts are what they are, you are probably using an ATI video card. I had the same problem, no matter how close I got, they would still be only one pixel in size. I had to get another vid card and the problem went away.

Shannon
02-16-2003, 12:06 AM
wow, I've got a nvidia quadro4 xgl with the AW specific setup.
My edges are thicker and smoother than my verts, which look as you descripbed, pixel sized. Even zoomed way in.

If anyone has a fix here, I'd love to know.

Jozvex
02-16-2003, 12:17 AM
The only thing I can think of is to turn on the display of vertex normals. So that there's a little 'hair' pointing out of each vertex.

Display > Custom Polygon Display

In the second row turn on Normals, then in the 4th row you can adjust there length.

Shannon
02-16-2003, 12:44 AM
I'm looking for a script. I guess nobody has solved this one.

dmcgrath
02-16-2003, 07:33 AM
What type of Vid card are you using???

DSedov
02-16-2003, 11:23 AM
Hmm have the XGL900 here - absolutelly no problems. MAke user you use Maya preset for the vid card

Shannon
02-16-2003, 02:12 PM
Yea, I got the XGL 750. They are just getting smaller and smaller every day. Soon I'm gonna have to guess were there are.
Its embarassing. I guess size does matter somewhat.:D

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