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View Full Version : Maya 8: Adjusting Local Rotation for Joints


LawDogs
12-16-2006, 04:54 AM
Hi all, am looking for some help/tips on how to adjust the local ration for joints of a hand rig. Basicly, I have a hand rig setup that I am trying to skinbind but the fingers are bending weirdly wrong, so I guess I need to adjust/rotate the pivots on the joints so they face correctly, but I don't know how to do that.

EDIT: Found soultion at http://www.alexmunn.com/html/class_maya_week8.htm

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