View Full Version : Enviroment: Mages Tower
JohnR 02-15-2003, 06:19 PM Hey :)
I am doing this model and trying to make a good texture map, it is suppossed to be a Mages Tower, well really I am trying to make a good enviroment of this Citadel. I have done this so far, Please post yours recomendations ;)
http://80.24.63.234/torre.jpg
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Akuma
02-15-2003, 06:49 PM
Looks more like a temple, or shrine, less like a mages tower. From what i can see, there would be no place for the mage to work in...
Looks good as a shrine though. :)
JohnR
02-15-2003, 07:02 PM
Hahaha Thx Akuma, yes I think the same, but I will try to make it when I put a good textures, but look that is huge so a person would be like a CM at it....I will try the design to make everybody understans it..
Spirit2029
02-15-2003, 07:18 PM
if your going for realism in your textures, I'd suggest dirtying them up a little, make it look a little weather worn, other then that good start, where are the windows?
Spirit
blindleader
02-15-2003, 07:32 PM
it may be huge in scale but the proportions are telling me its a huge gazebo rather than a tower.
JohnR
02-15-2003, 07:34 PM
http://80.24.63.234/torre2.jpg
JohnR
02-16-2003, 10:31 AM
Well about the tower this sort of sanctuary is going to be at the top of the tower, in this image I tryed to do make it more magical, i put some dirty at the roof ( I need to change it because it doesnt make contrast with the parts that are twisted)
http://80.24.63.234/torre4.jpg
MadeInUterus
02-16-2003, 10:45 AM
comming along nicely :))
maybe the statue is too big?
KnightVFX
02-16-2003, 10:46 AM
Looking pretty good. My only recomendation would be dirt. Add more dirt...then add a little more. And just when you think you've got enough...add a little more. I know you are wanting a marble look to it...but if you look at some marble buildings you'll see that anywhere there are cracks, where two pieces come together, or any carved out areas there is going to be dirt. Also, try breaking it up a little...add some cracks and imperfections. That's my thoughts anyway.
JohnR
02-16-2003, 03:19 PM
Well thx for the comments :p
Now I tryed to make it more dirty, but you maybe dont see it very well, I dont know how to dirty it more, I need to make the dirt at the roof a bit twist and I need, now I will start working at the tower :bounce:
The model have 40427 polygons.
http://80.24.63.234/torre6.jpg http://80.24.63.234/wire.jpg
JohnR
02-16-2003, 07:24 PM
A little composed image (not final....yet)
http://80.24.63.234/torre7.jpg
JohnR
02-17-2003, 04:32 PM
I wich to ask if someone can give me an idea of what tipe of texture I should use for the Tower ( only te base or lower part, not the sanctuary)
Remember to feel free to post any comments:rolleyes:
Akuma
02-17-2003, 04:53 PM
Now THATS a tower, excellent. :beer:
claudio.rizzi
02-17-2003, 05:31 PM
hello...
The model i my opinion is good but there is any problem in the the texture of ceiling. The map is little and you can see the tiling.
I'm so courios to see your image after lighting and backgroud...
For now Good work.
bye
KnightVFX
02-17-2003, 05:32 PM
Much much better. The gold still needs a bit of work...and I'd stay away from the lense flare. But other than that, it's coming along nicely.
JohnR
02-21-2003, 09:28 PM
Ok, the model is almost finished, but now I need to work with ilumination and texture...
Please help me...
http://80.24.63.234/torre8.jpg
Look, the middle part of the tower isnt finished, It need to be modelled
JohnR
02-26-2003, 05:31 PM
Ok, I forgot to tell you thanks for the replies:p
I think here is some problem that you cannot see the pictures, I ll try to solve it
LPlasma
02-26-2003, 05:54 PM
Please... NEVER use that lens flare ever again. Even if you do something good, if I see a lens flare (and i'm sure a lot of other people are like this) it just screams "NOOOOOOOOOOOOOOOOOO!!!".
JohnR
02-26-2003, 06:07 PM
Hmmmmmm
Ok, I know its of newbies but I love lens flare, , ok so in the angel I should put something on the air but I dunno what, so I was thinking in a lens flare...
LPlasma
02-26-2003, 06:15 PM
Don't. The lens flare is pure crap. Seriously, don't use it. It's horrible. Nothing screams "NEWBIE!!!" more than a lens flare. I'm not trying to be a dick, but it's true, the lens flare is one of the most-often mocked things that people use.
The-Buzz
02-26-2003, 06:43 PM
That's original ! Good work! ;)
JohnR
04-14-2003, 07:15 PM
Hmmmm, I will try to post new images....Hope in this week
blindsleeper
04-15-2003, 12:24 AM
Originally posted by LPlasma
Don't. The lens flare is pure crap. Seriously, don't use it. It's horrible. Nothing screams "NEWBIE!!!" more than a lens flare. I'm not trying to be a dick, but it's true, the lens flare is one of the most-often mocked things that people use.
if used correctly a lens flare can actually add to a scene... i can point out several instances where this is true... it just requires a great deal of caution... combined with a very short period of usage. usually only works in an animation though
Berserker
04-16-2003, 06:05 AM
Well, the lens flare is made up of a "reflex" (the rainbow circles) and a "glow" (that bright glow :P )
What’s so "newbie" about lens flares is that they always have both the reflex and glow... the hazy glow is actually quite realistic, and usually adds a lot to the atmosphere of the image. Look at street lights in on a misty evening, and you'll see huge glows around them. The "reflex" on the other hand, is not. It’s merely an artifact, a mistake made by bad camera operators, so it's better if you don’t use it unless you're trying to match your 3D with live action elements.
So why don’t you add a glowing magical looking sphere over that statue...maybe some swirling particles... I think it would look a lot more interesting, and a lot less "newbie" ;)
Oh, and I think you should dirty it up even more. Just scratch up the spec map, and it will look a lot better.
:buttrock:
rrobert
04-17-2003, 02:51 PM
Looks a bit copied don't it? :shrug:
rrobert
04-17-2003, 02:52 PM
I'm sorry i did not see the last pic.. VERY NICE indeed!! :rolleyes:
:bounce: good work
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