View Full Version : Script - UVW Random
blenderman0815 12-14-2006, 07:01 PM Dear CG Talk community!
I have just finished my "UVW Random" max-script for 3ds max version 8
Installation:
- extract the zip file to your 3dsmax /script/ folder
- start 3ds max
- in the top menu, go to "Customize" and select "Customize User Interface"
- Go to group "MainUI" and choose the category "blendermanScripts"
- You can then add it to your own UI (Toolbar, Quads, Menu or Keyboard)
Application:
1. Add UVW-Xform Modifier to as many Objects as you like!
2. Use the script to add random values for UVW Tile, Transform or Rotation
Known Bugs:
- works only with the "UVW-Xform" on the top of the modifierstack
- script crash (not max) if you use "add modifier" to non-geometry like camera
"UVW Random" is licensed under the GPL and comes with absolutely no warranty!
Please post feedback
Seeya,
Oli "blenderman"
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blenderman0815
12-19-2006, 11:28 PM
Demos for UVW Random. All Objects have same material & same geometrie.
Textures and UVW Random (http://img323.imageshack.us/img323/1889/textureyi8.jpg)
Organic Procedural Shader and UVW Random (http://img227.imageshack.us/img227/2586/proceduralorganicrb8.jpg)
Procedural Shader (http://img227.imageshack.us/img227/8627/proceduralstonekc0.jpg)
UVW Random is very powerfull with procedurals since Max can convert XYZ to UVW.
antonv
01-11-2007, 04:35 PM
Hi Oliver,
This seems to be a great tool and Just got the chance to start playing with it only that it crashes on me. Might be user error ;)
So what I'm doing is creating a box, applying a material with a stone map and an UVW Map modifier. Then I try to add the UVW-Xform modifier from your script and it errors out saying: Unknown property: "Map_Kanal" in UVW_Xform:UVW Xform.
Any idea what am I doing wrong?
Thanks,
Anton
antonv
01-11-2007, 04:54 PM
Got it. It seems like you have the german version of max which uses Map_Kanal instead of Map_Channel. I've changed the code and no more errors!
Time to play!
Thanks,
Anton
blenderman0815
01-12-2007, 09:59 AM
Thanks for this bug and your interest Anton,
at work we use unfortunately the localised German Version of 3Dsmax. I think it was not the greatest Idea of Autodesk to localise MaxScript...
Thanks for compliment. The tool is a great help for me. But itīs a real Simple script.
Seeya,
Oli "blenderman"
Deadalus
01-12-2007, 05:33 PM
blenderman0815: wow just as i tought i needed a tool like that it fall from the sky.. er germany
thanks man, this tool will help speed up my workflow
-D-
blenderman0815
02-02-2007, 04:10 PM
--------------------------------------------
Changes in V2
--------------------------------------------
Bug - uses Map_Kanal instead of Map_Channel
Sorry no more features...
Now it Must be work fine with International Versions of 3dsmax. Thanks Anton
reForm
02-06-2007, 11:39 AM
Haha... I just wrote a random uvw script towards the end of last year.... although its pretty basic... your's sounds pretty good! My script is designed to work on a single object with an unwrap-uvw; it then randomly moves the uvw's of each face. (ideal of randomizing the noise on a wall of glazing to give it random distortions that dont continue from once pane of glass to the next)
Thanks for releasing it.
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