Tiberius
12-14-2006, 05:44 PM
I decided to play around in the low poly sandbox and try making some DS spec scenes (under 2048 visible polys, tiny, low color textures)
Here are some renders with various options turned on/off. Only the first has any bearing on reality, though the DS might actually do anti aliasing (Mario Kart seems to...I think). The main goal here was to see how low I could hold the poly count and keep the textures down to sizes that would fit comfortably in the DS' cache. The lack of texture filtering really hurts, obviously, since anything with high contrast breaks up into noise. The background and the ground plane textures would break the DS cache , but since one or both would probably be handled using tiles and one of the DS' background planes anyway, I'm not going to sweat it. Speaking of the DS cache, does anyone have any practical experience with it, i.e. how badly does breaking it affect performance? Breaking the cache on the PSP is a big no-no, though you can get away with it a bit.
http://i145.photobucket.com/albums/r207/balongworth/ds%20scenes/dsstrip.jpg
http://i145.photobucket.com/albums/r207/balongworth/ds%20scenes/walkerstats.jpg
Here are some renders with various options turned on/off. Only the first has any bearing on reality, though the DS might actually do anti aliasing (Mario Kart seems to...I think). The main goal here was to see how low I could hold the poly count and keep the textures down to sizes that would fit comfortably in the DS' cache. The lack of texture filtering really hurts, obviously, since anything with high contrast breaks up into noise. The background and the ground plane textures would break the DS cache , but since one or both would probably be handled using tiles and one of the DS' background planes anyway, I'm not going to sweat it. Speaking of the DS cache, does anyone have any practical experience with it, i.e. how badly does breaking it affect performance? Breaking the cache on the PSP is a big no-no, though you can get away with it a bit.
http://i145.photobucket.com/albums/r207/balongworth/ds%20scenes/dsstrip.jpg
http://i145.photobucket.com/albums/r207/balongworth/ds%20scenes/walkerstats.jpg
