PDA

View Full Version : Maya Image Plane Problem Please Help.


Ti22
02-15-2003, 02:52 PM
Hello.

I am practicing making a face in Maya and I imported the image plane into the front and side and moved the image plane so that its behind the object but in the fron and side view the object is still not showing up.

The VGA card on this system is a Radeon 9700 pro(if that helps)

What do I do.

Thanx in Advance

http://ti22.grinster.net/images/mayaprob.jpg

skigil
02-15-2003, 03:26 PM
I'm not on my Maya machine right now, so I can only sorta help you..

Go into the Image plane settings in your Attribute Editor and there should be some moving settings (how you got the Image planes to be where they are in the 3D space)...put a "-" infront of the numbers. This should place your Images planes on the other side of your cube. POOF...your side and front windows will now let you see the cube.

-skigil

Ti22
02-15-2003, 03:48 PM
they are already a negative number

luminis
02-15-2003, 06:06 PM
If they're already negative, then make them positive. This is to switch the side they are on. However, this may run you into some problems, as when you see it in the perspective view, the front plane will hide the front of the face, and you won't be able to see it. So to fix this, you have to change what direction you're looking at it from. Go back to how you had it before (with the negative numbers) and now, in the front view menu bar, go to 'View/Predefined Bookmarks/Back' and in the side view menu bar go to 'View/Predefined Bookmarks/Left Side', these two things will flip the direction of your orthographic cameras and you should now be able to see the object in front of the images and still have a good setup in the persp view.

Additionally, I have two slight suggestions you may find helpful when working with image planes. From the screenshot you provided, I can see the images are too 'colorful'. This can make it a little hard later on when you have to select points or do any work on your model, as all the colors in the images are going to prevent you from seeing well your model. Go into Photoshop (or any other image editing program) and turn them black and white (or if you need to have color reference, reduce the saturation a little). Additionally, set the contrast of the image lower, so that it looks kind of greyish and not truly black and white (as pure b&w is hard to look at also when modeling).

Besides that, the side image seems to be a bit tilted (she was leaning her head a little forward for that picture). Again, in Photoshop try to rotate the head a little clockwise so that it looks straight up, or you will have problems later on trying to match points and the perspective of the finished model is going to look weird.

I hope this info helps :thumbsup: Let me know if you got more questions. I'd be glad to help :)

colt
02-15-2003, 11:49 PM
Well, I keep mine colourful and saturated, but make the alpha gain really low, so you can see through. Then it even doesn't matter if they are in front or behind your object.

Ti22
02-16-2003, 05:42 PM
OK I had to use the Alpha gain method. It works fine. Thanx all

I still wanna find out whats wrong.

CGTalk Moderation
01-14-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.