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mactabilis
02-15-2003, 09:12 AM
okay, im modelling this monkey in 3ds max 5.. its my first time using 5, and my first time modelling in a long time.. I haven't taken any classes or anything.. so im not all that good yet. anyway, its a capuchin monkey.
this head is probably 30% done.. but ive never textured before so i dunno how thats going to go.
the monkey will feature a body, a bigass gun, and a jetpack when im done with him.

http://www.tomorrowsnobody.com/beta/BabyBoyCap2.jpg
^ reference..
http://www.tomorrowsnobody.com/beta/monkey.jpg
^ an hour into it...
http://www.tomorrowsnobody.com/beta/greenmonkey.jpg
few hours later.. redid a bunch.

I hope to tweak it a lot, and get it realistic. Although im not sure about the fuzzy hair aspect.

C&C welcome.. although maybe its too early for that.

mactabilis
02-15-2003, 03:07 PM
spent a long time tweaking.. heres where i am so far.. Id say the head model is almost finished besides the ears. and im still not sure how to do the fur.. any suggestions or comments? Thanks


http://www.tomorrowsnobody.com/beta/hojofront.jpg http://www.tomorrowsnobody.com/beta/sadhojo.jpg
:cry: he's sad. heh.

EVIL
02-15-2003, 03:56 PM
i dont like the eyelids

Hexodam
02-15-2003, 04:22 PM
looking good, the eyelids yes need a squeese point

mactabilis
02-15-2003, 05:40 PM
Originally posted by Hexodam
looking good, the eyelids yes need a squeese point
i don't know what you mean by squeese point.. but i kind of wanted to make the eyelids like this anyway...

Hexodam
02-16-2003, 11:07 AM
they need a point to the left and right where the upper and lower eyelids meet

impossible to close them now:shrug:

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