emrea
12-13-2006, 09:35 PM
http://features.cgsociety.org/gallerycrits/7928/7928_1166049319_medium.jpg (http://features.cgsociety.org/gallerycrits/7928/7928_1166049319_large.jpg)
Title: Candy Bars
Name: Hasan Emre Alptekin
Country: Turkey
Software: 3ds max, mental ray
I poly modeled sugars and used standard material with strauss shader and added falloff raytrace reflections with hdri environment, used ambient occlusion and procedural checker map for diffuse.Strauss shader type increasing the reflections with glossiness which gave very nice result with falloff reflections.
For the ground, i used dgs material.I did not use mental ray gi, i used ambient occlusion material for all their diffuse and added some basic omni light sources in the scene for speculars and diffuse lighting.
I used mental ray with f-stop dof and rendered with 64x64 samples (for dof quality), took about 2 hours to bucket render with 5 machine renderfarm.
I tried to make realistic candy bars, all crits are welcome...
Thanks!
Title: Candy Bars
Name: Hasan Emre Alptekin
Country: Turkey
Software: 3ds max, mental ray
I poly modeled sugars and used standard material with strauss shader and added falloff raytrace reflections with hdri environment, used ambient occlusion and procedural checker map for diffuse.Strauss shader type increasing the reflections with glossiness which gave very nice result with falloff reflections.
For the ground, i used dgs material.I did not use mental ray gi, i used ambient occlusion material for all their diffuse and added some basic omni light sources in the scene for speculars and diffuse lighting.
I used mental ray with f-stop dof and rendered with 64x64 samples (for dof quality), took about 2 hours to bucket render with 5 machine renderfarm.
I tried to make realistic candy bars, all crits are welcome...
Thanks!
