View Full Version : Which Ageia card works best with XSI?
PerfectLine 12-13-2006, 06:28 PM I am going to purchase the Physx card for dyanmics in essentials or advanced.
Is there a specific Physx card brand that is better for XSI?
I've seen the BFG cards at best buy but is that a gamers card?
I don't want to buy a low end version. I want the card that will be accurate and speed up the dynamics side of XSI considerably.
Thanks for any advice.
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Unfortunately, you might want to hold off a purchase like that for a while. Contrary to what was announced back when v5 was released, XSI currently can't "see" or in any way benefit from a PhysX accelerator card. I know it was promised, and many users are frustrated by the current situation, but all we can do is wait and hope that support for such cards is on its way.
nick
LemonNado
12-13-2006, 09:40 PM
None... It's not supported... Despite the advertising.... Dang... did I write that? I wanted to say: I have an inexpensive one for you if you like....
Rainer
PerfectLine
12-13-2006, 10:58 PM
How do they show it off then?
I have seen the tutorial where the guy drops the pills in the jar and the car with the bricks.
Is this just a situation where the foundation doesn't support it but essentials or advance does?
Sorry I ask but I am just trying to get to the bottom of this.
dwigfor
12-13-2006, 11:10 PM
Rigid Body Dynamics are only available in ESS or ADV. The jar/car videos don't use the accelerator cards. Ageia Physx is the new version of RBD in XSI, replace ODE.
Those tutorials / demos are done using the PhysX engine, but they are calculated on CPU only.
nick
PerfectLine
12-14-2006, 01:33 AM
Thanks for the info guys. :thumbsup:
Does anyone know if its able to use the card acceleration in XSI 6 or is it just speculation at this point?
luceric
12-14-2006, 04:26 PM
No, XSI 6.0 doesn't support the ageia hardware. The version of the ageia library that supports the hardware is windows-only now (like the games it means to accelerate), so softimage will wait until there is a cross-plateform version of that library. The hardware-compatible version is not compatible with the version XSI is using on linux and 64-bit. I am not making any promise about when or if this support will be added but Softimage is activly tracking the progress on this issue.
Rhs_CG
09-19-2007, 05:41 PM
Have there been any developments concerning XSI and the PhysX Cards?
PerfectLine
09-19-2007, 08:55 PM
I haven't heard anything but have had great results from XSI dynamics that I haven't really worried about it.
WHen I made this post back in 2006 I thought the card was required to be able to use the physx engine. I have since made many sims with the physx engine with no card and it works great so I haven't followed up on the card.
Although a hardware solution for it still sounds great even if I get what I need from it already.
Maybe the hard ware will bring even better detail to sims like objects breaking into pieces, shattering, crumbling, etc etc.
Rhs_CG
09-19-2007, 11:01 PM
Yeah, that's what I was hoping to use it for, a boost for XSI simulations. Thanks.
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