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TheWolf77
12-13-2006, 06:17 PM
Hi, I have been working on a project for sometime now using Maya Fur. I have reached a point where I am somewhat stumped and I could really use some input. The scene I am working on has one of the characters tossed into a large mound of snow. After she gets back into the house she needs to have snow in the fur. Originally I wanted to have just clumps of snow in the fur, and while it is possible I am having difficulty in making it look as though the clumps are truely attached to the fur.

If anyone can offer some suggestions as to how I can make it appear that the fur has snow clumps or even snow particles nestled into it, I would really appreciate the help. I am not expecting that this will look like Monsters Inc. or World of Warcraft quality, as I am only one person and I don't have a renderfarm, or the time to write my own snowfur scripts/programs.... any workarounds that you might know of would really help.

Thanks!
-R

Ranc0r
01-25-2007, 07:45 PM
I am also wondering how this could be accomplished for a project im planning in the future.

mandark1011
01-25-2007, 09:01 PM
Just my thoughts out loud

1.Try playing with the fur colour. writing a noise expression on tip base etc to give you a hi contrast black and white element that could then be integrated in comp.

2.Use a paint effects brush built to give these elements, convert to geo then drive it all with a hair system. The other benefit to this would be you could then use goal on the surface to attach particles or instanced clumps directly to the geometry

3.You could also try embedding the particle or instance object within the fur and making the fur 100% black and using a multiply channel in comp. Another larger piece of Geo mid way through the fur with a goalOffset to give randomization.

Thats a tough one good luck!

......yah wouldnt it be nice to have someone who could write you a nifty plugin so this could be handled easily(ala blizzard & Pixar)

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