Kinematics
12-13-2006, 09:22 AM
Hey guys, need a major biggie on help :)
Im working on a motion graphic piece and the china map is involved so i spent quite afew hrs in illustrator tracing the coast of china all round it. I thought it was gonna be simple, trace then use a extrude with caps to get the piece of geometry. But the issue is i think theres just too many vertexs resulting in missing parts of the geo...sometimes it looks like the polygons are connecting from one side to the other end causing holes in other areas.
Ive tried reducing the number of vertices from 40,000 to 4000, now im at 600 which works just fine but its lost so much detail. How should i go about doing this instead? Displacement? I would prefer a polygon piece cause itll be easier to animate and control.
Thanks so much guys!
Im working on a motion graphic piece and the china map is involved so i spent quite afew hrs in illustrator tracing the coast of china all round it. I thought it was gonna be simple, trace then use a extrude with caps to get the piece of geometry. But the issue is i think theres just too many vertexs resulting in missing parts of the geo...sometimes it looks like the polygons are connecting from one side to the other end causing holes in other areas.
Ive tried reducing the number of vertices from 40,000 to 4000, now im at 600 which works just fine but its lost so much detail. How should i go about doing this instead? Displacement? I would prefer a polygon piece cause itll be easier to animate and control.
Thanks so much guys!
