RPG2006
12-13-2006, 01:26 AM
Could do with some advice please.
I'm creating some textured dinosaur models for a client. They want to create some displacement mapping for these models.
I know that models exported into zbrush need to have non-overlapping uv's, but how much so? I've made more than the usual effort to eliminate overlaps in my uv's, for example separating inside leg and inside arms. However, there are still some, for instance left and right side of body, head etc. Would this still work? I'm attaching a pic below. Hopefully it's clear enough.
Thanks ahead for any advice or comments:)
RPG
http://www.pixel-shack.com/DinoUV.jpg
I'm creating some textured dinosaur models for a client. They want to create some displacement mapping for these models.
I know that models exported into zbrush need to have non-overlapping uv's, but how much so? I've made more than the usual effort to eliminate overlaps in my uv's, for example separating inside leg and inside arms. However, there are still some, for instance left and right side of body, head etc. Would this still work? I'm attaching a pic below. Hopefully it's clear enough.
Thanks ahead for any advice or comments:)
RPG
http://www.pixel-shack.com/DinoUV.jpg
