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View Full Version : methods for ears texturing.(Please,discuss)


Nima-3dman
02-14-2003, 11:21 PM
I know nearly enough about texturing, but i want to know
your professional methods for this:
(I want to texturize the ears of my head with max5 unwrap uvw/deep paint 3d/photoshop/and
some head photos...So really perfect and without stretch...)

About ears: when we want to texturing the ears,
we have some problems,because some 'UVs' overlaped ..
-how you texturize ears ?
-Do you use Relax modifier(If yes,what do you do with overlaped UVs) ?
-or,Do you detach the Ears and head and then move ears to other side of Texture and
do the texturing for each one ?
-or,anything else ?

Please tell me your personal methods,
(as I said,I want to use some photos for it and I don't want
to paint it with colors...)

Best regards
Nima Nf

HapZungLam
02-18-2003, 09:24 PM
Hopefully mine isn't a profesional method. It is very simple for me:

I'll keep it in 1 texture, 1 UV projection. But on the texture itself, i'll draw a bigger area for the back fo the ear so that, my map won't just go from ear right to the back of the head(hair and stuff).

Instead, i'll pull those line further back, and leave some space for the back of the ear. In this way, i never have a problem with it while unwraping.

And sure, the first time i unwrap my first head, i am facing the same problem as you are right now.

Hope it helps

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