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View Full Version : Creating normal maps in maya


DCWarner
12-11-2006, 10:32 PM
I'm trying to figure out how to create normal maps in maya and I came across this tutorial for XSI. http://www.iddevnet.com/quake4/ArtReference_CreatingModels Is there a similar way of doing this in maya with floating geometery? Most nomral maps tutorial I have found for maya relate to the Zbrush-maya pipeline. If some could point me in the direction of agood resource for ceatng normal maps in maya that would be spectacular.

DC

posmaker
12-24-2006, 06:31 PM
Just connect an ambient occlusion node to a surface shader and set the ouput mode to 2

Hope this helps

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