12-11-2006, 11:32 PM
I'm trying to figure out how to create normal maps in maya and I came across this tutorial for XSI. http://www.iddevnet.com/quake4/ArtReference_CreatingModels Is there a similar way of doing this in maya with floating geometery? Most nomral maps tutorial I have found for maya relate to the Zbrush-maya pipeline. If some could point me in the direction of agood resource for ceatng normal maps in maya that would be spectacular.