View Full Version : How to blur this material at max instead of Photoshop?
raining 12-11-2006, 10:13 AM look I want to make this scene and now working on the red material
http://i16.tinypic.com/2na06sz.jpg
and so I could create a material close to that, but don't know how to blur it:
MAX Only, MATERIAL APPLIED ON PLANE AND RENDERED
http://i14.tinypic.com/4fxlnrq.jpg
BLUR GAUSSAIN AT PHOTOSHP:
http://i10.tinypic.com/446aio5.jpg
i DON'T WANT TO TAKE IT TO PHOTOSHOP, i WANT TO DO IT ALL AT MAX. HOW CAN i ADD MORE BLUR TO THAT MATERIAL?
HERE YOU CAN DOWNLOAD THE MAX/zip FILE included that red material. don't change camera position or lights.
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Carltheshivan
12-11-2006, 10:59 AM
In the Material Editor, set the red material's material ID channel to 1. Close the material Editor.
In your environment and effects window, click the effects tab at the top, then the button that says add. A window should pop up called 'add effect'. Choose 'blur'. Now in the blur parameters click the 'Pixel Selections' tab. uncheck where it says 'whole image' and scroll down until you see where it says 'Material ID' check the box next to it. Change the number next to letters 'ID' to 1, the material ID of your red material. Click add. scroll back up and click the 'Blur Type' tab. right underneath it will say 'Uniform'. The Pixel Radius right beneath it is set to 10% by default. change it to 1%, and do a test render. The blurring will not show up until the render is done, as it is a post processing effect. If it is not blurry enough, tweak the Pixel Radius as you see fit.
Hope that helps!
raining
12-11-2006, 12:22 PM
In the Material Editor, set the red material's material ID channel to 1. Close the material Editor.
In your environment and effects window, click the effects tab at the top, then the button that says add. A window should pop up called 'add effect'. Choose 'blur'. Now in the blur parameters click the 'Pixel Selections' tab. uncheck where it says 'whole image' and scroll down until you see where it says 'Material ID' check the box next to it. Change the number next to letters 'ID' to 1, the material ID of your red material. Click add. scroll back up and click the 'Blur Type' tab. right underneath it will say 'Uniform'. The Pixel Radius right beneath it is set to 10% by default. change it to 1%, and do a test render. The blurring will not show up until the render is done, as it is a post processing effect. If it is not blurry enough, tweak the Pixel Radius as you see fit.
Hope that helps!
thanks for reply..
I increased Pixel Radius to 100, but nothing changed at all except longer render time, may be that's becoz i have vray material/render?
urgaffel
12-11-2006, 04:14 PM
You can blur bitmaps in the bitmap... map. There's a rollout above the one where you select your bitmap that is called "coordinates" and at the bottom you have Blur and Blur offset. Play with those :)
Marcel
12-11-2006, 05:00 PM
Lowering the bumpmap strength will probably make it look more like the photo too, your bumpmap is way too strong.
Also, the specular color in the photo is reddish, in your material it is white (which makes your material look more like plastic)
raining
12-12-2006, 12:23 AM
You can blur bitmaps in the bitmap... map. There's a rollout above the one where you select your bitmap that is called "coordinates" and at the bottom you have Blur and Blur offset. Play with those :)
I tried that, but the problem is that these White points are highlights of "photometric area light" on bump created by noise map, it won't looks like that pic.
Lowering the bumpmap strength will probably make it look more like the photo too, your bumpmap is way too strong.
Also, the specular color in the photo is reddish, in your material it is white (which makes your material look more like plastic)
at lower left corner this bump/highlight is white and at other corners it's reddish, and I cannot change the color of light because it will make them all reddish.
so I hope that by blurring them, it become better
I am looking for any thing that can treat my material as a picture and make some blur on that.:bounce:
curannon
12-13-2006, 12:04 AM
Well If you are using a vray material lowering the reflectionglossiness will create blurred reflections. Looking at the referencepixture i'm not sure if I would use bumpmap at all though, of course the refpicture is small so i'm not sure what this material is all about and at which resolutions u need it but it seems like some noise in the diffuseslot would do.
and if the picture of your material isn't a closeup the bump is to large and waaaay to strong,
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