View Full Version : Character: Me (Textured selfportrait)
orangefisk 02-14-2003, 02:26 PM Hello people! Just finished this one after a few days in texture, unwrapping hell... :D
This is my first actual texture job, so tell me what tou think, every comment and critique is welcome.
1st Post:
http://www.orangefisk.com/3d_files/portrait/andersson.jpg
Realistic?
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orangefisk
02-14-2003, 02:29 PM
And for the interested
Wireframe and shaded (http://www.orangefisk.com/3d_files/portrait/wire.jpg)
And a reference picture:
http://www.orangefisk.com/3d_files/portrait/reference.gif
LPlasma
02-14-2003, 05:06 PM
The seam in the texture is quite visible on the back of the model, I'd suggest fixing that. IMO it's okay to have symetrical coords on the back of the model (though not the front) as long as you have the seam well hidden. A lot of the texture work seems very smudgey and similar. I'd suggest a bit more contrast and detail as well as tweaking the overall hue + value of the piece. I'd also consider tweaking the cheekbone + the flap of skin that goes from the edge of the nose to the edge of the mouth (the nasalobial furrow I believe), seems a bit off in its arc. The ears also look out of place, they seem brighter + different from the rest of the model. Just my input, later
shoey
02-15-2003, 12:37 PM
Check your PM Kev:wavey:
Starv
02-15-2003, 12:57 PM
Nice work. We'd know better if you posted a reference as a comparison, but probably the likeness is good.
You look a bit grumpy though. :p
The eye textures could use some work cuz those eyes look scary.
stephen2002
02-15-2003, 01:16 PM
looks good, except the 3D version looks more droopy than your reference.
Don't know if it is the lighting but the map looks a bit grainy, not quite like skin.
orangefisk
02-17-2003, 09:56 AM
Hey guys. Thanx for the replies.
@LPlasma
I realized the seem after posting the picture last day. Found that the problem was a to large unwrap - fixed in the next update. I think it's up tomorrow.
@shoey
:thumbsup:
@Starv
Thanx. As I said this is my first texturework, and unwrapping process. I think i'm going to retexture head just for the practice of it.
"You look a bit grumpy though"
... Hehe. Hangover state...
@stephen2002
Thanx, I'll try to fix it in my next update.
- Hope this thread can be moved to the WIP are -
boywonder
02-17-2003, 10:11 AM
@orangefisk: njaah, your reference pic doesn't look real ;)
seriously: I think that looks pretty good, although as others (who actually know something about gfx) said - some little things catch your eye: ear and eye textures could need some work (ear looks quite "bright and clear" or something like that and eye pupils look something like tiny diamonds).
anyway - I like your work. For first actual texture job: :thumbsup:
orangefisk
02-18-2003, 08:01 AM
Heya people!
@boywonder
Hehe - the pic is an old cg-kevin :p
Hmm... Made a lot of alterings compared to the first post, and I actually made a new texture from scratch.
Things to come:
Detail on the texturemap
Figuring out how to make a specular map - HELP!
Figuring out how to use glossy maps - HELP!
Making a more realistic transluency map
Deleting 3dsmax from my harddrive
Can anyone tell me why the meshsmooth modifier so often is making 3dsmax behave very strange? I often spend hours figuring out why a render looks wierd, and then when i remove the meshsmooth and apply it again there are no problems... Wicked...
Here you go, latest update - WIP textures
2nd Post:
http://www.orangefisk.com/3d_files/portrait/andersson2.jpg
orangefisk
02-19-2003, 07:57 AM
Hmm - no replies?
I actually figured out how to make working glossy and specular maps - and it's extremely fun to play with when you know how ;)
Anyways - here comes uno del update:
http://www.orangefisk.com/3d_files/portrait/andersson3.jpg
Just wanna thank LEIGH (the super moderator) for her beutiful put together tutorials!
orangefisk
02-20-2003, 07:49 AM
Could need a little help on this one. :wip:
Is there someone out there with qualified suggestions to improve the model/textures...? :D
leigh
02-21-2003, 11:22 PM
Could you possibly post the maps you used for texturing? :)
Good to hear that you are learning stuff from the Texturing For Dummies pieces!
It's a good start, but there are a few things you need to fix.
The main thing you need to fix is that you seem to be incorporating lighting into your colour map. As tempting as that may be, you must refrain from adding highlights and such into your colour map, because the lighting in your scene will do that for you.
Also with regards to your colour map, you need to incorporate some more subtle tones into it - skin is made up of so many different tones, from peachy tones, to pinks, to reds, to blues and purples and browns and beiges. Take a look at some hi res/close-up photos of faces and you will see that there are sooo many different tones in skin :)
Also take note of where these tones tend to be located - for instance, the tips of peoples noses are often slightly redder than the surrounding skin, and the areas just below the eyes often have faint traces of blue.
Also, surely you have some blemishes such as freckles or spots on your skin? Subtle imperfections like that add greatly to the realism.
Your spec map is also too high, and a little too constant. Your gloss value is also a little too high. Skin has a really uneven specularity, that increases in certain areas such as the nose, lips, eye areas and sometimes also the forehead.
You also need to get a bump map going for this :) Bump mapping is very important to give viewers a sense of what the skin would feel like to touch. I'd say that it is a combination of bump and spec that convey these properties the best.
Keep going, I'm keeping an eyeball on this thread ;)
orangefisk
02-25-2003, 07:03 AM
Heya Leigh.
Thanx alot for replying to this thread. I just wantet you to know, that I've startet another head - primaly to use the stuff I've learned so far from this project.
And again, thanx!
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