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davin
12-10-2006, 07:41 PM
i have a question concerning the following problem:

a particle gets on his way and should get splitted after 25 frames into 3 particles. one of this particles (the original one) should freeze in this position and the other 2 ones should move on. 25 frames later they split up again, and so one...

i was thinking about something like that: the first particle should include 2 emitters. both eject another one after 25 frames. one of them gets freezed. the other one gets again 2 emitters.

could that work in some way?
would be really really nice to get some help
cheers/davin

robotbob
12-10-2006, 10:40 PM
are you talking about thinking particles ?

if so this should be do-able for sure perhaps a good staring point would be to study any fireworks setups that some pretty clever people have uploaded to help.

check

http://www.xpresso24.com

and sreks stuff is really good

http://www.bonkers.de/

pedro

JDP
12-11-2006, 06:41 AM
A basic example using TP, I won't explain it but leave it to you to figure out with the help of the manuals. :twisted:

JeremyW
12-11-2006, 03:43 PM
Nice set up JDP.
I was trying to get Mograph Tracer to trace the particle paths, without luck. Can anyone get that to work?

TIA

JDP
12-11-2006, 06:03 PM
Nice set up JDP.
I was trying to get Mograph Tracer to trace the particle paths, without luck. Can anyone get that to work?

TIA

You put the All group for the particles in the tracer's Trace Link. If you remove the spheres from the particles the set up won't work because PFragment needs geometry. If you don't want the spheres to render add a compositing tag to the Particle Geometry and uncheck relevant settings. Here is an alternative method using PBorn for the split particles and Tracer. The random node which controls the velocity of the particles is set to free so the splitting will be different every time, if you don't want this behaviour set the random node to Time

Per-Anders
12-11-2006, 10:55 PM
Nice set up JDP.
I was trying to get Mograph Tracer to trace the particle paths, without luck. Can anyone get that to work?

TIA

You have to put the particle group in there, particle geometry in TP doesn't have any particle information to trace it's just a generator, i.e. it just puts some objects where the particles would be, but doesn't contain any information about the particles themselves. if you have "Trace Verteces" enabled then it will trace those.

Coincidentally with regards TP and MoGraph (and also the inbuilt C4D particles), MoGraph is *much* faster (as well as allowing a great deal more control and being much simpler to set up), so it's mostly worth using the Cloner to generate your geometry rather than ever using the "Particle Geometry" object, same goes with the C4D particle object, MoGraph can handle many more objects with more control and will be far faster.

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