binary_trips
02-14-2003, 12:54 PM
hello friends & freaks,
i have a uv-problem with my little project...maybe someone can help me out...
- i have modelled on half of my poly-turtle
- then i made the uv map layout
- duplicated the modell and scaled it -1
- then i gave the uv-map another name
- now i have "combined" the 2 halfes
ok, see at the picture whats the result...
i have played with relationship editor, found a way to get it right -
but its not a clean way to do it this way all the time...
SIDE QUESTIONS:
- the view in workspace is false - but render is ok (very strange) - any idea?
- hypergraph: why only ONE uv-chooser node / i have TWO uv maps?
- releationshop editor: sometimes i can not connect direcly the material only the file - what should i do?
MAIN QUESTION:
- what is the best way to combine 2 poly meshes which
has both its own uvmap and textures....?
thx in advance... :-)
binary-trips:rolleyes:
i have a uv-problem with my little project...maybe someone can help me out...
- i have modelled on half of my poly-turtle
- then i made the uv map layout
- duplicated the modell and scaled it -1
- then i gave the uv-map another name
- now i have "combined" the 2 halfes
ok, see at the picture whats the result...
i have played with relationship editor, found a way to get it right -
but its not a clean way to do it this way all the time...
SIDE QUESTIONS:
- the view in workspace is false - but render is ok (very strange) - any idea?
- hypergraph: why only ONE uv-chooser node / i have TWO uv maps?
- releationshop editor: sometimes i can not connect direcly the material only the file - what should i do?
MAIN QUESTION:
- what is the best way to combine 2 poly meshes which
has both its own uvmap and textures....?
thx in advance... :-)
binary-trips:rolleyes:
