View Full Version : Game Art Comp 3: HOMER J SIMPSON
02-14-2003, 01:26 PM
Yes. That is correct I have chosen HOMER J. SIMPSON as my character franchise.
I just thought I'd let everyone know.
This will be my entry.
It just came to me as I was going to sleep.
I will post model shots ASAP.
As we speak I am collecting screen shots and will most likely pull most of my reference from my life size stand up of him.
02-14-2003, 01:34 PM
Homer will be quite the challenge with all the curves and flatcolors. I cant wait to see it!
02-14-2003, 01:37 PM
Ya 2500 polys though shouldn't be too rough. I'm hoping to save a ton on the pants. As for the colors I'll do my best to get the flat look and perhaps for the beauty shot try a Cell Shaded render:)
Gotta find me some profile shots:)
02-18-2003, 09:55 PM
Ok about 1.5 days work so far just staggered since I first posted. so overall about 10 hours into this...while I was trying to unpack from my move:P
If anyone has a FULL body profile image I'd really appreciate it. I was able to find quite a bit of reference shots but no full body profile, just a profile of the face the obvious 3/4 view pics.
Its got a ways and isn't textured just colored to help me visual right now. I still gotta add the eye lids and other little things like his shirt lip and stuff. I'm planning on rigging him and animating him as well. I'm at about 2300 polys too and I'll optimize soon enough but I just figured I'd start high on the polys and then go down.
hope you like.
02-18-2003, 10:30 PM
Looking goooood !:thumbsup:
He looks really curvy and smooth and all : just great !
I have a few litlle crits though : i don't know if it's due to the pose but the part of his clothes ( don't know the name) where his arms connect to his body look like they are separated from the rest of his clothes .
He looks pretty damn true to the original from the front and side views but in the 3d view his legs look kinda "straight".
Keep it comming !
02-18-2003, 10:37 PM
cool cool, but you got to post those source images.. its hard to comment without them. I think his head is coming along great.. but the legs arent quite there yet. nice piece so far!, and intersting choice to model the hair on the back of the head..
and i think the shirt should be connected to the arms..
02-19-2003, 12:16 AM
The arms are not connected. just attached as are the shoes. I just really quickly slapped this together funny how when you aren't busy forever then the game comp rolls around and you get all excited cause you aren't busy then BAM all this stuff rolls in.
Legs are just cylinders too. they'll be molded a bit. I'll post the reference in a bit when I have a couple minutes.
Thanks for the crits so far I'll try to keep up on this. It'll be a while before I can post again I got some stuff that'll keep me busy. Expect the reference material tonight
02-19-2003, 02:24 AM
Here ya go. Sorry for the wait. (if anyone cares;))
More reference on the next post.
I'll be using URLs for some since I don't want this to be too big of a loading page.
02-19-2003, 02:26 AM
These references are more so for when I plan on rigging and trying to do facial animations. I'm thinking maybe of trying to do a small UT2K3 model or something I dunno...maybe a couple small animations we'll see.
Anyways, keep the crits/comments coming.
Feedback so far has been great.
Thanks and now back to work!
02-20-2003, 04:09 AM
Hey man, good start :D
You might wanna check out this homer (http://www.planetunreal.com/identitycrisis/cabins/intertwined/htm/Simpsons.htm) by Chris Ollis recently posted on cgchat, looked pretty cool.
The parts that look weird to me:
Eyes - Too small, from the profile's u can see that they take up roughly 1/3 of the head width and 1/5 the height.
I've found that when doing simpsons characters it's best to give them relatively gaping sockets, particularly inbetween the eyes. This is a good compromise between 2d/3d to get the (. (. ) 3/4 shots working.
Gut/Butt - From the side profile he looks rather back heavy. If the gut/butt sphere section were moved forward about 1/3 leg thickness, he might look a bit more balanced
Shoulder - It's rare that the shoulder is actually drawn joined to the torso so it's not really a bad thing to keep it seperate.. If you do keep it seperate, i'd pad out the underarm part, and nest it more deeply into the torso. This would avoid the complete seperation bit as shown in yer 3/4 render.
Hair - Use diamond cross sections as opposed to squares, they'll give nicer shading. If u wanna save polies, triangle cross sections would work well too.
Also, get your hands on some simpson figurines, it's interesting to see how they compromise the 2d ref into 3d toys... if not particularly accurate.
Looks cool so far, obviously homer :D:buttrock:
02-20-2003, 06:34 AM
Cool thanks bud.
Good comments from everyone I never even thought of getting a figurine...DUH!:P Ya I noticed the eyes to be a problem. I noticed that the 3D episode shots show his eyes to be less spherical and more oval in dimension. and depth. This model has definitely got some work to go.
As for cgchat I've never been to that site...didn't even know it existed. I'll definitely check it out!
Anyways back to the stuff:P
02-20-2003, 04:42 PM
lookin good :beer:
03-02-2003, 12:20 PM
keep it up, looks good.. however im noticing that in the ref his legs are shorter.. or its an optical illusion. either way maybe you can play with lowering his torso a hair.
03-02-2003, 10:40 PM
Good eye Happypants.
I'll take that into consideration. I think his whole lower torso area can be fixed up a bit in general I haven't had time to touch this model since I posted it, though. Hopefully, this next week I'll get a chance. I'll as well be posting a ton of other work I've been working on.
01-14-2006, 11:00 AM
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