View Full Version : Proportional? how i used it?
Nibble 02-14-2003, 11:13 AM I thought that is proportional, just move and scaling my edges and vertex conform i need...e.g: I take 4 vertex and scale, the vertex take it a same position for other vertex i selected, so the others vertex stayed to the same distance for the others vertex...understand?
Sorry my bad english.
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Atyss
02-15-2003, 12:54 AM
I'm not sure but I believe that what you want is to move vertices along their normal.
Select the vertices, switch to Local mode, then go in MCP > Transform > Transform Along Local Component, or something like that (I can't check right now). Make sure this item is checked.
Hope this helps
Salutations - Cheers
Bernard Lebel
Derrepente posso te ajudar me Português mesmo
-- O que vc quer fazer editar em Symetric mode (simetria)?
-- Ou Proportianal scaling (escala proporcional)?
Até mais!
Nibble
02-15-2003, 07:43 PM
I see in this tut.....i think this SI|3D, but i use the SI|XSI, there is a tool similar?
http://www.student.dtu.dk/~c958608/soft/tutorial1.htm
"We are now going to make the handle of the sword.
Select one of the remaining faces of the original cube. and Duplicate it, and scale it down a bit so that you have a smaller square inside the large.
Next Select Polygon->Vertex and use the middle mouse button to create a new vetex on the middle of each of the four lines that make out the smaller square.
Switch to TAG mode (F9) and select the four new vertecies that you just created.
Now toggle off the Propotional setting (Edit->propotional) and scale them larger in the plane of the square. The smaller square should now begin to look like an octagon.
Once you think it looks as 'round' as possible."
Whats that f12? or f9? my XSI 3.0 not responding for that type or responding for another use...
thanks
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