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TheRedFall
12-09-2006, 09:20 PM
Title says it all. I'm trying to use the fast skin SSS in Maya 7 (Mac), and assigned a file texture to the overall color node -- I know this isn't the best way, but I'm a beginner and need to get this project in for school -- only problem is the texture won't update when I click the "reload" button. If I re-render using MR, I get the exact same output. I also get this annoying error whenever I click the render button:

// Error: (Mayatomr.Output) : file error: /Users/maya/Desktop/Milquetoast/sourceimages/diffuse.tga //

Sometimes it updates the texture if I reopen the file, but this hasn't happened the last few attempts. Only thing that seems to work is resaving the file in Photoshop as another name, then connecting that. Is there an easier and faster way (i.e., the file should reload, not keep the same pixel information)? Is this a common error? It's really slowing me down as I can't see how smoothly UV texture borders are if I can't render. Maybe it's just a general Maya problem.

Cheers,

TheRedFall

leigh
12-09-2006, 10:15 PM
Are you sure that Maya isn't reloading the image from somewhere else, like the data folder? Often if you do things like export geometry out of a scene file, Maya will copy all textures associated with it to the Data folder, and from then on it'll read the textures from there. It's annoying, but it sounds like that may be what's happening to you. So in fact it is reloading the image, but reloading from a different source, and therefore an older version.

TheRedFall
12-11-2006, 08:54 PM
A logical guess. I guess my only retort would be the file icon changes when I click reload (i.e., I added a bunch of starkly contrasting hues to check if Maya was updating the texture). I finally thought of a workaround last night: assign a simple Lambert, get the texture how I want it, and then plug those files into an SSS material. It should be just fine for getting UV borders smoothed.

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12-11-2006, 08:54 PM
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