TheRedFall
12-09-2006, 09:20 PM
Title says it all. I'm trying to use the fast skin SSS in Maya 7 (Mac), and assigned a file texture to the overall color node -- I know this isn't the best way, but I'm a beginner and need to get this project in for school -- only problem is the texture won't update when I click the "reload" button. If I re-render using MR, I get the exact same output. I also get this annoying error whenever I click the render button:
// Error: (Mayatomr.Output) : file error: /Users/maya/Desktop/Milquetoast/sourceimages/diffuse.tga //
Sometimes it updates the texture if I reopen the file, but this hasn't happened the last few attempts. Only thing that seems to work is resaving the file in Photoshop as another name, then connecting that. Is there an easier and faster way (i.e., the file should reload, not keep the same pixel information)? Is this a common error? It's really slowing me down as I can't see how smoothly UV texture borders are if I can't render. Maybe it's just a general Maya problem.
Cheers,
TheRedFall
// Error: (Mayatomr.Output) : file error: /Users/maya/Desktop/Milquetoast/sourceimages/diffuse.tga //
Sometimes it updates the texture if I reopen the file, but this hasn't happened the last few attempts. Only thing that seems to work is resaving the file in Photoshop as another name, then connecting that. Is there an easier and faster way (i.e., the file should reload, not keep the same pixel information)? Is this a common error? It's really slowing me down as I can't see how smoothly UV texture borders are if I can't render. Maybe it's just a general Maya problem.
Cheers,
TheRedFall
