View Full Version : BMW 318ti Racer
Azrielvampire 02-14-2003, 08:08 AM This is a car i'm working on for an animation, any crits, suggestions, flames, questions, whatever welcome, thanks! :thumbsup:
http://images.deviantart.com/large/resources/resmodels/BMW_318ti_Final_Render_01.jpg
http://images.deviantart.com/large/resources/resmodels/BMW_318ti_Final_Render_02.jpg
http://images.deviantart.com/large/resources/resmodels/BMW_318ti_Final_Render_03.jpg
http://images.deviantart.com/large/resources/resmodels/BMW_318ti_Final_Render_04.jpg
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garyturner
02-14-2003, 08:16 AM
it seems don t have good proportions
seppomatik
02-14-2003, 08:23 AM
i think the whole car seems too long for a ti and the edges are too "blobby"
Azrielvampire
02-14-2003, 08:40 AM
Okay, what proportions are you talking about in particular? What is out of proportion?
What do you mean by "blobby"?
The length is actually about right for a ti, i used several reference pics...and I own one.
Azrielvampire
02-16-2003, 01:30 AM
:bounce:BUMP:bounce:
Any crits anyone? please?
when he said your edges look blobby...he was refering that they dont have the same kind of sharpness you would se in the actual body panel
Error404
02-16-2003, 02:30 AM
yes, you need to make the door/hood/trunk seam lines more crisp. THey look cartoony :)
In a race application, the disc brakes would probably be much larger in diameter.
evildeli
02-16-2003, 03:09 AM
actually i like the tires. I think the body looks too plastic though, and maybe not so many reflections. I would start with maybe changing the lights. A shadow or two could help out. From there maybe lowering the spec light
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