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View Full Version : BMW 318ti Racer


Azrielvampire
02-14-2003, 08:08 AM
This is a car i'm working on for an animation, any crits, suggestions, flames, questions, whatever welcome, thanks! :thumbsup:

http://images.deviantart.com/large/resources/resmodels/BMW_318ti_Final_Render_01.jpg

http://images.deviantart.com/large/resources/resmodels/BMW_318ti_Final_Render_02.jpg

http://images.deviantart.com/large/resources/resmodels/BMW_318ti_Final_Render_03.jpg

http://images.deviantart.com/large/resources/resmodels/BMW_318ti_Final_Render_04.jpg

garyturner
02-14-2003, 08:16 AM
it seems don t have good proportions

seppomatik
02-14-2003, 08:23 AM
i think the whole car seems too long for a ti and the edges are too "blobby"

Azrielvampire
02-14-2003, 08:40 AM
Okay, what proportions are you talking about in particular? What is out of proportion?

What do you mean by "blobby"?

The length is actually about right for a ti, i used several reference pics...and I own one.

Azrielvampire
02-16-2003, 01:30 AM
:bounce:BUMP:bounce:

Any crits anyone? please?

chi
02-16-2003, 01:48 AM
when he said your edges look blobby...he was refering that they dont have the same kind of sharpness you would se in the actual body panel

Error404
02-16-2003, 02:30 AM
yes, you need to make the door/hood/trunk seam lines more crisp. THey look cartoony :)

In a race application, the disc brakes would probably be much larger in diameter.

evildeli
02-16-2003, 03:09 AM
actually i like the tires. I think the body looks too plastic though, and maybe not so many reflections. I would start with maybe changing the lights. A shadow or two could help out. From there maybe lowering the spec light

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