View Full Version : Meshtools equivalent?
drunkirishmic 02-14-2003, 05:01 AM is there any sort of tollset equivalent with meshtools?
i know there is an edge loop and edge ring and a cut polys tools in aya already, but is there anything more accurate like meshtools?
like divide edges by N, or connect edges by N? i think that pretty much all i need right now. or is there a simple script out there that does these things?
thanks
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JasonA
02-14-2003, 05:36 AM
I think you'll find that MJPolytools is a pretty close set of tools, similair to meshtools.
Check em out, and review the documentation for installing and usage:
http://www.maya3d.dk/scripts/mjpolytools/
CJcuervo
02-14-2003, 05:50 AM
yeah MJPolytools are almost Identical to meshtools, Makes me feel right at home:love:
CJ
Go download Wings3D (www.wings3d.com). :D
drunkirishmic
02-14-2003, 07:21 AM
just what i was lookin for, thanks guys.
stunndman
02-14-2003, 09:08 AM
Originally posted by CIM
Go download Wings3D (www.wings3d.com). :D
i just took a look at wings3d and that's some pretty nice poly modeler - so simple that it keeps you focused
now i am wondering - the smooth function you can apply to faces looks pretty handy - is there anything similar available for maya - has this been scripted already? - i took a look at highend3d without result
beaker
02-14-2003, 04:17 PM
>>now i am wondering - the smooth function you can apply to faces looks pretty handy - is there anything similar available for maya - has this been scripted already? - i took a look at highend3d without result
Select faces in maya and then do Polygons > Smooth?
stunndman
02-14-2003, 06:19 PM
Originally posted by beaker
>>now i am wondering - the smooth function you can apply to faces looks pretty handy - is there anything similar available for maya - has this been scripted already? - i took a look at highend3d without result
Select faces in maya and then do Polygons > Smooth?
with keep selection borders off - i should have known that :) thanks
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