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View Full Version : flexors distorting and vertices running away


ditroi
12-08-2006, 01:24 AM
Hi! I'm rigging a character with a rigid bind and using flexors. Two problems.

1) When i rotate the model a small cluster of vertices are being pulled by something even though I used edit membership to lock it to a joint. There is nothing else in the scene.

2) Also when i rotate the model some of the flexors would crunch on itself at a certain point in the rotation.

Please help. I don't know how to fix it. Thanks!

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12-08-2006, 01:24 AM
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