View Full Version : B17 Bomber
Gibbz 02-14-2003, 02:56 AM heres my first attempt at skinning a mechanical object, thanks to the discussion earlier... C&C welcome ;)
b17 bomber
polys around 1800
skin 1x1024x1024
http://www.users.on.net/amathews/wip/b17/bomber01.jpg
http://www.users.on.net/amathews/wip/b17/bomber02.jpg
http://www.users.on.net/amathews/wip/b17/bomber03.jpg
|
|
Gibbz
02-14-2003, 07:47 AM
no comments?
seppomatik
02-14-2003, 07:57 AM
well, good start!
for a 1024-texture, it lacks detail and the colors look a little dull, maybe some aging would also make a difference, although the alignment is good.
as for the model:
The shape is also a little off, the corpus is too thick, the shape of the tail unit is wrong, and the front windows are too big.
also the side- and belly- and top-mg are missing.
i hope this doesn´t sound too harsh, but i really love the "flying fortress"!
Gibbz
02-14-2003, 08:00 AM
yeah i noticied i forgot the turrets, and a few minor details such as the back tail when i was skinning it... :\
i think ill reduce the skin to 512x512 as it will only be flying in the map its planned for...
Thanks :D
ChrisWatkins
02-14-2003, 05:33 PM
Is it just me or is the air force logo down the right side of the fuselage upside down?
Gibbz
02-14-2003, 10:07 PM
heh damn it is upside down D:
Frank Dodd
02-14-2003, 11:41 PM
Personally I like it it has an accurate shape and great detail.
Gibbz
02-15-2003, 12:03 AM
accurate shame? :shrug: whats that mean?
Frank Dodd
02-15-2003, 08:07 AM
Miss-pronounced corrected above.
dmbilly4
02-17-2003, 04:43 PM
looks good. can we see a wireframe.:D
Gibbz
02-18-2003, 01:47 AM
ohh possibly, ill wee what i can do if im not to busy... :D
CGTalk Moderation
01-14-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.