View Full Version : B17 Bomber
02-14-2003, 03:56 AM
heres my first attempt at skinning a mechanical object, thanks to the discussion earlier... C&C welcome ;)
polys around 1800
02-14-2003, 08:47 AM
02-14-2003, 08:57 AM
well, good start!
for a 1024-texture, it lacks detail and the colors look a little dull, maybe some aging would also make a difference, although the alignment is good.
as for the model:
The shape is also a little off, the corpus is too thick, the shape of the tail unit is wrong, and the front windows are too big.
also the side- and belly- and top-mg are missing.
i hope this doesn´t sound too harsh, but i really love the "flying fortress"!
02-14-2003, 09:00 AM
yeah i noticied i forgot the turrets, and a few minor details such as the back tail when i was skinning it... :\
i think ill reduce the skin to 512x512 as it will only be flying in the map its planned for...
02-14-2003, 06:33 PM
Is it just me or is the air force logo down the right side of the fuselage upside down?
02-14-2003, 11:07 PM
heh damn it is upside down D:
02-15-2003, 12:41 AM
Personally I like it it has an accurate shape and great detail.
02-15-2003, 01:03 AM
accurate shame? :shrug: whats that mean?
02-15-2003, 09:07 AM
Miss-pronounced corrected above.
02-17-2003, 05:43 PM
looks good. can we see a wireframe.:D
02-18-2003, 02:47 AM
ohh possibly, ill wee what i can do if im not to busy... :D
01-14-2006, 11:00 AM
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